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  1. #41
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    We're back at it with this huh. I thought we put this to rest like months ago. Even if they had one implemented it still doesn't make you any better of a player, it's just a number that tells you how much you did in that rotation. They don't tell you how to tweak what you do in order to make an improvement. There are way too many variables as to why a person might hit low, it could be latency, sub class, low gear, new fight or yes not understanding what to use and when. But that number doesn't clarify anything like that only what is being done at that point in time. If the OP doesn't know who to buff, then buff the whole party or throw it on a melee DPS. That's a common thing I see many AST players do and it tends to work out just fine.
    If it weren't for your last sentence I would think you didn't even read the thread like so many other people here.
    (1)

  2. #42
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Quote Originally Posted by Lego3400 View Post
    That's what the damage dummies they just added are for. Try them out and find out which one kills the dummy fastest.
    Dummies don't jump around, become immune sometimes, and make me pat my head while hopping on one foot at the same time as trying to damage.

    It's really not the same thing as in the real deal.
    (3)

  3. #43
    Player
    HiredMuscle's Avatar
    Join Date
    Sep 2014
    Posts
    9
    Character
    Hired Muscle
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Personally I've given up hopes on a parser, doubly so as a ps4 player.

    On subject, overall an AST will have trouble DPSing comparable to the other healers, thus getting the most out of your cards help bridge that gap. You are right an AST can clear content without maximizing the deck but doing so helps out your party more, think along the lines of a high SCH DPS. Since we have no parcer when it comes to this an AST must be observant, seeing how often effects go out, how quickly single targets go down compared to a group and, player tendencies toward mechanics as well as the RNG of cards themselves.

    Of course this is all up to the player, and it can be a bit of work especially in the middle of a fight but at least trying might make that dungeon run a little easier, or give you a little breathing room for enrage timers.
    (0)

  4. #44
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    While we're at it, can we extend Spire and Ewer to a default of 30s and make Spear retroactive to abilities already awaiting cooldown?
    (0)

  5. #45
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    AST could use something to tell more easily but generally wouldn't you be trying to go for aoe buffs in 8 man stuff anyways?

    As for parsers, why not just have a personal parser for all content (with the option to share) or even just parser built in for things like savage raids and ex primals but not for things like normal trials and dungeons where they dont really have a use anyways other than for people to bitch
    (1)

  6. #46
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Khemorex View Post
    Logic and statistics says , that players who have fun in game dont post on the forums :P and actually play the game instead ^^
    I post to the forums during downtime like while I'm waiting in queue or quick-synthing base mats, or heck when I just feel like talking about the game for awhile instead of playing it. I don't see how that means I don't have fun playing the game.

    Also people who think they are soooo good in a video game want a dps parser to prove how good they are and how bad the casual player is :P
    Aaaaaand there's the strawman. News flash: a lot of people that use parsers do so to measure their own personal progress. There are different types of gamers. Some people like to glamour their characters and roleplay. Some people like to do hardcore raiding. Some people like to craft or gather. A lot of us fall somewhere in between. This game has a lot of different types of content so it's able to support a wide variety of players, which is awesome. Having only one type of player would be boring.

    I like to push my DPS and see how much I can achieve while still healing. Let's face it, generally speaking, healing in this game is a snoozefest. I could set up a second monitor to watch Netflix on and just put the tank on follow and spam Physick on them every 5 seconds while I watch a movie and still successfully get through most of our content. The thing is, that's boring. When I push DPS, I don't do it to prove how good I am or how bad casual players are. I do it because it's fun. Sometimes I outdamage the DPS in our party, but honestly I could give a crap about DPS performance as we're not talking hardcore raids (where you aren't going to find many casuals anyway) and as long as we're not wiping due to lack of damage. You know that whole "I play for fun" argument? It's a two way street. This is a game. We all play it for fun. Thing is, some of us have fun pushing our boundaries and being good at the game. Other people have fun ERP'ing in the Quicksand. I don't understand it myself but hey, it's your sub.

    to boost theyre alrdy high ego to the sky on some general forums where 99% of the world dosnt give a damn :P
    Actually, people don't generally post parse info here because it's 3rd party software and etc. Besides, there's an entire website dedicated to it elsewhere. It's actually an extremely useful resource and a wonderful tool for improving gameplay. You can look at the parses of top DPS on your server or even in the world and see exactly what they are doing second by second. Having trouble with your opener and want to improve? Go see how the best of the best do it and adjust your play accordingly. Don't care about it? Cool, then you can just pretend it doesn't exist and go about your merry way.

    So, the TL;DR here is: if you aren't interested in pushing your limits and you just want to login every so often to casually play, then more power to you. However, please don't take it upon yourself to villify those of us that choose to play the game in a more competitive fashion. You probably get parsed more often than you realize. The vast majority of people running parsers are doing so for their own personal benefit (or for the benefit of their raid team) and aren't going to say jack to randoms in Duty Finder. We aren't all elitist assholes that are out to make fun of people that don't play the game the same way we do, and saying that we are is no different than a hardcore raider saying all casuals are automatically terrible players.
    (11)
    Last edited by Ashkendor; 03-26-2016 at 04:07 AM.

  7. #47
    Player
    samkitwood's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Atlantis Yueqiu
    World
    Moogle
    Main Class
    Monk Lv 70
    i always aoe balance and arrow if rng is in my side , the if a bard is playing songs and i happen to get extended ewer they will get it , if a bole appears (i personally never use bole) i royal road it n then if an arrow or balance pops up ill give it to ninja or monk (if balance i give it to smn or blm too) , a monk with enhanced arrow with full GL is a beast , numbers flying everywhere lol. i find arrow to be the best to aoe as it helps everyone including main healer as opposed to balance affecting a maximum of 7/8 for its full duration (time dilation on said nin/mnk)
    parsers arent needed just an understanding of each jobs general rotation will tell you who is performing well and who isnt , parsers just encourage an elitist attitude and none of us want that
    (1)

  8. #48
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by DeeColon View Post
    If it weren't for your last sentence I would think you didn't even read the thread like so many other people here.
    Oh really? Cause my examples are pretty straight forward. If you're lagging you don't hit, if you're under geared you hit low, if you are playing a new job or a fight and don't understand how the rotation needs to be adjusted, the rotation you're underpreforming can be under what it should. To hit high you need a understanding in all those factors and no software is going to tell you if you're hitting low because of those factors, only that you are in fact performing low.
    (1)

  9. #49
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lego3400 View Post
    I'm not saything not to use them. I'm saying to not focus on getting the most out of them, they're a nice buff but not required to clear content. Just toss them on a party member without putting too much thought into it. Just draw, toss it on a DPS if it's the right card and move on.
    While this may be acceptable by some, do you think it's fair that an AST cannot perform their duties to their fullest because they do not have the necessary information to make the right decisions? As Ashkendor mentioned earlier, there are many facets of players/playstyles in this game, including those who get satisfaction in playing to the best of their ability regardless of the circumstances and content.

    If ASTs are not given the appropriate information, then they cannot perform at the same level as their WHM and SCH counterparts. "Because it's not necessary" is not a reason to turn a blind-eye to the fact that ASTs will always under perform due to lack of accurate information.


    Quote Originally Posted by Shinun View Post
    I just don't see why they cant implement a parser but have it not function in DF wouldn't that work for both sides of the arguement?
    Your comment wouldn't actually serve the purpose of my request in the OP because an AST is unable to provide the appropriate DPS-augmenting card to the appropriate player if they do not have the information to judge who the better DPS are.


    Quote Originally Posted by Zari View Post
    AST could use something to tell more easily but generally wouldn't you be trying to go for aoe buffs in 8 man stuff anyways?

    As for parsers, why not just have a personal parser for all content (with the option to share) or even just parser built in for things like savage raids and ex primals but not for things like normal trials and dungeons where they dont really have a use anyways other than for people to bitch
    Ideally, yes, you'd be wanting to aim for AoE Balance or Arrow for DPS gains in 8-man content. Unfortunately, due to the RNG nature of the cards you won't always be able to guarantee that. And just like holding a cooldown to wait for an ideal moment far later is generally a DPS loss, holding a card to wait for ideal combination is similar. Thus you will be given circumstances where you will need to select a single target for your buff. This isn't a problem for most of the cards but ideally you want to give your single Balance / Arrow to the best candidate. While you can get a general rule of thumb (see OP), those make at best a poor substitute to having the actual data on hand.

    To respond to the second half of your post, I would personally like to have a fully operational parser for the game because there have been times where me and a select few individuals have had to carry a PuG group to victory due to lack of skill and ability. If myself and those few party members weren't playing to our fullest, we might not be able to meet the DPS check required for enrage in say M4. Part of AST's kit requires the DPS performance of their group because the best candidates are those doing the best DPS. As a tangent, if your WAR is your highest DPS, none of the tactics listed in the OP (and those suggested as "rule of thumbs" by others) will actually give you that information and thus the best DPS won't get the best cards.


    Quote Originally Posted by samkitwood View Post
    i always aoe balance and arrow if rng is in my side , the if a bard is playing songs and i happen to get extended ewer they will get it , if a bole appears (i personally never use bole) i royal road it n then if an arrow or balance pops up ill give it to ninja or monk (if balance i give it to smn or blm too) , a monk with enhanced arrow with full GL is a beast , numbers flying everywhere lol. i find arrow to be the best to aoe as it helps everyone including main healer as opposed to balance affecting a maximum of 7/8 for its full duration (time dilation on said nin/mnk)
    parsers arent needed just an understanding of each jobs general rotation will tell you who is performing well and who isnt , parsers just encourage an elitist attitude and none of us want that
    If you think an AST can keep track of exactly what the other 7 party members are doing and if those individuals are achieving the "optimal rotation" while doing their healing responsibilities and boss mechanics, you're either sadly mistaken or you've found the Godliest AST on the planet, lol.

    Again, as I've stated in the OP, rule of thumbs are nice but they don't work in every circumstances and there are unfortunately more exceptions than rules when going through the DF train. Having a parser readily available will allow the AST to get past that murk and decide appropriately which DPS (or even Tanks / Healers) should get a Balance / Arrow.


    Quote Originally Posted by Jetstream_Fox View Post
    Oh really? Cause my examples are pretty straight forward. If you're lagging you don't hit, if you're under geared you hit low, if you are playing a new job or a fight and don't understand how the rotation needs to be adjusted, the rotation you're underpreforming can be under what it should. To hit high you need a understanding in all those factors and no software is going to tell you if you're hitting low because of those factors, only that you are in fact performing low.
    The point DeeColon was making was that your comment would make more sense if the context of the thread was about providing a Parser to make the optimal rotation and gauging self-performance.

    Unfortunately, the context of the OP isn't about an AST achieving the best self-DPS number. The context is for the AST to have the information readily available so they can give the biggest boost to their party. It is about self-performance but a completely different avenue compared to the traditional DPS in this game.

    You are correct, better ilvl and understanding the class leads to better DPS. You don't need a parser to gain ilvls or determine the optimal rotation.

    But what you're implying with your comment is that it's up to the AST to understand exactly how the other 3/7 players in the party are functioning, to understand exactly their rotations and if they're performing them properly, while completing their healing responsibilities and dealing with boss mechanics.

    If you find an AST that can keep an eye on all players in the raid, "get a feel" for their DPS, while keeping the tank alive and doing mechanics, give me their business card because they're the ultimate AST on the planet at this point.

    From a Balance / Arrow standpoint, an AST doesn't care if the player can actually perform. What they care about is knowing which players are actually performing well so that they can give their Balances and Arrows to those individuals. There's no way for an mortal AST to mentally compute that on the fly (though I will concede there is probably one player out there who can probably do this, lol). Having the information available to rest of the mortal population them will allow ASTs to select their DPS-augmenting buffs better.

    Again, I point to the fact that if your WAR is doing the most DPS in your group, none of the rule of thumbs I posted on the OP or any if the suggestions brought forward as "can use this as a good estimate" will tell you that WAR is absolutely destroying the boss' face.

    While "slapping a random DPS with a Balance / Arrow" is acceptable by some, without the DPS information available an AST will always be under performing compared to their WHM and SCH counterparts and we shouldn't turn a blind-eye to this particular facet of the AST's kit.
    (2)
    Last edited by Ghishlain; 03-26-2016 at 06:17 AM.

  10. #50
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    There is already parsers out you can download if you use pc, you don't need to wait for them to do it because they won't.

    If people would just stop being bad at the game we wouldn't need parsers but, alas we do.

    "Hey bard, you're 150-200 dps less than the drg" brd: "Yeh because I'm a brd not a drg, learn how classes function"
    (0)

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