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  1. #1
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lego3400 View Post
    I'm not saything not to use them. I'm saying to not focus on getting the most out of them, they're a nice buff but not required to clear content. Just toss them on a party member without putting too much thought into it. Just draw, toss it on a DPS if it's the right card and move on.
    Seriously? Why bother with being good at anything then? OP has a legit reason to ask for this, just because you don't min-max doesn't mean they shouldn't. Quit trying to tell people how to play, this is tyranny and we won't stand for it! See what I did there? Anyway back on topic...
    (3)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    We're back at it with this huh. I thought we put this to rest like months ago. Even if they had one implemented it still doesn't make you any better of a player, it's just a number that tells you how much you did in that rotation. They don't tell you how to tweak what you do in order to make an improvement. There are way too many variables as to why a person might hit low, it could be latency, sub class, low gear, new fight or yes not understanding what to use and when. But that number doesn't clarify anything like that only what is being done at that point in time. If the OP doesn't know who to buff, then buff the whole party or throw it on a melee DPS. That's a common thing I see many AST players do and it tends to work out just fine.
    (1)

  3. #3
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    We're back at it with this huh. I thought we put this to rest like months ago. Even if they had one implemented it still doesn't make you any better of a player, it's just a number that tells you how much you did in that rotation. They don't tell you how to tweak what you do in order to make an improvement. There are way too many variables as to why a person might hit low, it could be latency, sub class, low gear, new fight or yes not understanding what to use and when. But that number doesn't clarify anything like that only what is being done at that point in time. If the OP doesn't know who to buff, then buff the whole party or throw it on a melee DPS. That's a common thing I see many AST players do and it tends to work out just fine.
    If it weren't for your last sentence I would think you didn't even read the thread like so many other people here.
    (1)

  4. #4
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Agreed with the OP. Just another reason in the long list of reasons why they should be available due to current game design.
    (0)

  5. #5
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    I just don't see why they cant implement a parser but have it not function in DF wouldn't that work for both sides of the arguement?
    (0)

  6. #6
    Player
    HiredMuscle's Avatar
    Join Date
    Sep 2014
    Posts
    9
    Character
    Hired Muscle
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Personally I've given up hopes on a parser, doubly so as a ps4 player.

    On subject, overall an AST will have trouble DPSing comparable to the other healers, thus getting the most out of your cards help bridge that gap. You are right an AST can clear content without maximizing the deck but doing so helps out your party more, think along the lines of a high SCH DPS. Since we have no parcer when it comes to this an AST must be observant, seeing how often effects go out, how quickly single targets go down compared to a group and, player tendencies toward mechanics as well as the RNG of cards themselves.

    Of course this is all up to the player, and it can be a bit of work especially in the middle of a fight but at least trying might make that dungeon run a little easier, or give you a little breathing room for enrage timers.
    (0)

  7. #7
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    While we're at it, can we extend Spire and Ewer to a default of 30s and make Spear retroactive to abilities already awaiting cooldown?
    (0)

  8. #8
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    AST could use something to tell more easily but generally wouldn't you be trying to go for aoe buffs in 8 man stuff anyways?

    As for parsers, why not just have a personal parser for all content (with the option to share) or even just parser built in for things like savage raids and ex primals but not for things like normal trials and dungeons where they dont really have a use anyways other than for people to bitch
    (1)

  9. #9
    Player
    samkitwood's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Atlantis Yueqiu
    World
    Moogle
    Main Class
    Monk Lv 70
    i always aoe balance and arrow if rng is in my side , the if a bard is playing songs and i happen to get extended ewer they will get it , if a bole appears (i personally never use bole) i royal road it n then if an arrow or balance pops up ill give it to ninja or monk (if balance i give it to smn or blm too) , a monk with enhanced arrow with full GL is a beast , numbers flying everywhere lol. i find arrow to be the best to aoe as it helps everyone including main healer as opposed to balance affecting a maximum of 7/8 for its full duration (time dilation on said nin/mnk)
    parsers arent needed just an understanding of each jobs general rotation will tell you who is performing well and who isnt , parsers just encourage an elitist attitude and none of us want that
    (1)

  10. #10
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by DeeColon View Post
    If it weren't for your last sentence I would think you didn't even read the thread like so many other people here.
    Oh really? Cause my examples are pretty straight forward. If you're lagging you don't hit, if you're under geared you hit low, if you are playing a new job or a fight and don't understand how the rotation needs to be adjusted, the rotation you're underpreforming can be under what it should. To hit high you need a understanding in all those factors and no software is going to tell you if you're hitting low because of those factors, only that you are in fact performing low.
    (1)

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