Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Shurrikhan
    What I meant by this is you can get a lot more perceived bang for your developmental buck if you were to treat these huge individual leve ideas as actually individual things. When you try to force them into this "guildleves" box, you take away a lot of their individual flair, which can have hugely negative effects:
    • Players are less attracted to each idea; each stands out less.
    • The "big project" title, which would be the only reason to try to sell all these together, is already tainted; "guild-leve" is practically a byword for banal grind content.
    • Packaging them all together puts less emphasis on how satisfying the individual parts are; so long as the "guild-leve" system has attractive parts, others are allowed to be painfully unpolished or unfinished, whereas that would not be seen as acceptable if they were considered separate.
    Ok, i get that. Standalone content for each one would be a way for the devs to see what is more popular and ignore the others.

    My reason for the package is:
    1. Function like a choose your stories
    2. Each player grabs some stories
    3. Join with friends or roulette it up
    4. Complete 5 stories and continue going or stop

    Unlike the traditional roulette which is join something like a normal dungeon, trial, or raid which all have a symbiosis of being sort of the same. These events would be like linked mini stories, where each chapter is told and played differently from the previous via mechanics and gameplay variety.

    If you have a character at max level, chances are you have done every dungeon, trial, or raid save for savage, so you will play them how you did before for the most part. This is partly true for the revamped guildleves except here each run will be significantly different in structure and play from the previous. Starting with 50 leves, could eventually be raised to 100 or so.
    (0)
    Last edited by Sandpark; 12-02-2017 at 08:36 AM.

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sandpark View Post
    Ok, i get that. Standalone content for each one would be a way for the devs to see what is more popular and ignore the others.

    My reason for the package is:
    1. Function like a choose your stories
    2. Each player grabs some stories
    3. Join with friends or roulette it up
    4. Complete 5 stories and continue going or stop
    What i like about the current leves, is I don't need a group. I need a group for almost everything in the game so keeping it for the solo player is ideal with group being optional like they are currently.

    FFXI was required to have a group to do anything and honestly exhausting. I don't want a repeat of that as it stands right now I get Leve Quests (to 60 only), fates, and daily quests which are the only solo content. Don't gate another piece of content behind group play.
    (0)