
Originally Posted by
Shurrikhan
AI.
As for aggressive AI, that's just such a massive and obvious opportunity that I don't know why it isn't on the roadmap. And I mean this both in the open world and in instances. Everything obeys the exact same laws of enmity. That may be convenient, but it makes zero sense; these are supposed to be different mob types, with different natures, conditions, procedurals, etc., etc. We've lost the curious cobblyns, the clacking crabs, blood-smelling wolves, vibration-sensitive ghosts, what have you. Granted, that may not mean much when 80+% of the world cannot respond to a max level character anyways, but perhaps that's all the more reason to consider universal level-syncing or whatever else. But the in combat effects, for the time being, are even more noticeably lacking. The most aggressive AI-ish characteristic we have right now is a threat reset. And it's not even AI. There is no typal AI. Arguably, there is no AI of any sort, only a table, a pointer, and a queue. That's a crying shame.