Which is all fine and good, but my issue wasn't that you can do anything whenever, but instead that the game tosses you into everything without you having a say in the matter, and whether you've established the context you need to enjoy it or not. A bunch of nonsense being thrown at me doesn't make me want to pursue it further - at best, it's a tedious roadblock to whatever I'm trying to do at that time, and at worst it destroys any narrative flow that the game might otherwise have. XIV clearly marks story quests and gives you the option to start them whenever; XI has nothing like the former and outright forces the opposite of the latter. And while I'm sure that XI's refusal to use such petty things as "quest markers" is more immersive for some, the alternative it offers results in very poor storytelling structure.



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XI's was probably the most badass iteration of it in the series


