
Originally Posted by
Zohar_Lahar
snip
Wasn't Alexander's protocrystal destroyed when Gordeus blew up during that last clash or whatever? I could've sworn I heard that somewhere.
Another thing I appreciate about 14 over 11 is the fact that the job story lines are evolving as the game expands. In 11, you had job quests at 40 (where you got a weapon) and 50 (where you got the artifact armor) and...that's it. There were a few cases where you had an extra quest or two for unique spells (Geomancer, SCH, and SMN are the only ones I can remember right off the top of my head). The advanced jobs that you unlocked at 30 were a bit better since the starting quest had a bit of story, but yeah...not much about the jobs in that game.
Edit with something I wanted to add earlier but didn't know how to add spoiler tags for lol:
I like my raid bosses to have some sort of story behind them. The big events of XI had hardly any lore attached - there were 6 "bosses" on the ground (Behemoth/King Behemoth, Fafnir/Nidhogg, and Adamantoise/Aspidochelone), 5 "bosses" in the sky (Genbu, Byakko, Seiryu, Suzaku, and Kirin), and 8 "bosses" in the trans-dimensional capital of the Zilart (Jailers of Love/Fortitude/Justice/Temperance/Hope/Faith/Prudence and Absolute Virtue) which had literally 0 story attached to them. And that's just from the base game and the first two expansions (so roughly where XIV is so far, I suppose). As far as I know there wasn't really any story/NPC dialogue that even hints to the existence of these monsters...yet there they are, and they drop good stuff. Fafnir and Nidhogg at least had drops that related to Norse mythology. Why were the "Gods" sealed up in Tu'Lia (aka "sky"), what were the Jailers, and what was Absolute Virtue? Why were they in the ancient capital of Al'Taieu? Who knows? At least Dynamis/Salvage/Einherjar/Limbus/etc had some sort of story attached.