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  1. #41
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I just like to make everything cool/useful because well; I kind of like that. I hate 'very' situational and clunky abilities.
    Who said Sole Survivor is clunky, or very situational? Every fight that has adds is a perfect place to use it, for example. And how is it clunky, because you need to actually keep an eye on more than one mob's HP? I don't have a problem at all with Sole Survivor, and use it as much as I can, which is A LOT, enough to make me dream about a shorter recast.
    (0)

  2. #42
    Player
    Shuvool's Avatar
    Join Date
    Mar 2016
    Posts
    6
    Character
    Shuvool Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    So you want to modify a tank ability with a medium cooldown to give you basically a 20% uptime damage increase across the board, more or less getting rid of the effect they just implemented to reduce tank dps?
    (0)

  3. #43
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I hate 'very' situational and clunky abilities.
    I hate this as well.

    But sole survivor is not clunky. Try DRK for more than 2 hours and perhaps you will figure it out.

    Also your suggestion is not even interesting.

    The fact is, that DRK is now performing very well and only lacks of some better OT utility.

    In my opinion something could be done around reprisal as OT, such as :

    "Scourge ticks having a (low)% chance to proc a reprisal when you re not under the effect of grit".

    It would increase both dps and utility as OT (reprisal gives a debuff to the dps, if you dont know) without breaking the balance with the other tanks to much. The % could be 5%ish for instance (to be tested). Also this will be a good incentive for lazy DRKs who dont refresh scourge on the target.
    (3)

  4. #44
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ultear_Milkovich View Post
    (reprisal gives a debuff to the dps, if you dont know)

    * to the mob. Cant edit on mobile.
    (0)

  5. #45
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ultear_Milkovich View Post
    "Scourge ticks having a (low)% chance to proc a reprisal when you re not under the effect of grit".
    Now, this is something I would totally love, one of the best suggestions for DRK I've heard so far. And that's to say a lot.
    (1)

  6. #46
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Dark Arts Scourge would do the trick and avoid bickering about Fracture.
    (0)

  7. #47
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Its called Alts.
    Then tie them to your forum account as well. You have two characters there, so you absolutely know how. Just link another one, and we can start taking you seriously.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  8. #48
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I came for the cupcakes 0.0
    (3)

  9. #49
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    SS is awesome skill as its bacially DRK's Mercy Stroke but it also gives MP on top of HP, cooldown could be slightly lower tho.
    (0)

  10. #50
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I feel like I lost some IQ points from reading this thread.

    Quote Originally Posted by Nektulos-Tuor View Post
    I hate 'very' situational and clunky abilities.
    See, like, these kinds of things are annoying.
    VERY situational such as Tempered Will, Leg Graze/Foot Graze, Shadowbind, Cover, Keen Flurry, Swiftsong, The Warden's Paean, Clemency...
    There's also "useless" skills, such as Sneak Attack, Hide, Feint, Throwing Dagger, Piercing Talon, Freeze, Blizzard II (on BLM), Sleep, Repose, Summon II (for SMN), Arm of the Destroyer, Featherfoot, Tri-Bind, Haymaker...

    And there's only one clunky skill that comes to mind in the entire game right now - Empyreal Arrow. It's like Xzibit designed the skill, saying -
    Yo dawg, we heard you like castbars, so we put a castbar on your ogcd skill so you can cast while you cast.

    I consider "very situational" to mean "it is useful in a small handful of instances for very specific reasons."
    "Useless" skills are ones that "are not useful in the endgame raiding environment ever, under any circumstances."

    A lot of "useless" skills end up on hotbars for PvP or solo play, so they shouldn't necessarily be removed... (except in the case of Haymaker and Feint because why)


    But to lump Sole Survivor in with these skills and say it's as useless/underutilized as Tempered Will (which is used in all of maybe three instances in the game right now, one of which being the primal) or Clemency (which is only used in current content to proc Divine Veil or cover a Healer's ass) is absolutely ludicrous.


    Now, I know, your main issue isn't "it can be used" but "it is very weak!" and, sure, I'll bite.
    Sole Survivor restores 20% of your maximum Mana. My Dark Knight currently has 6926 Mana. Getting the skill to activate heals said Mana by 1385. The Mana cost of Grit is 1326 at 60.
    Because I am not a bad, I tank dungeon bosses out of Grit, primarily. Any group - any group - will have at least 2 minutes between the end of the first pull and the end of the first boss. This relationship is consistent as you go from one boss to the next.
    So, if you use this cooldown because it's /amazing/ on the first pull, you'll have it again to use at the end of the following boss... and now have enough Mana to turn Grit back on, no matter what. You know what that does for you? Allows you to just immediately start the next pull at 1k-2k Mana, rather than turning Darkside off (or just not having it on like I've heard you prefer to do?) and waiting for Mana ticks so Grit can be turned back on.

    So, yes. I agree. Sole Survivor is a rather poor casual cooldown. It's not as intuitive or powerful as Shadowskin, Shadow Wall, Clemency, Equilibrium, etc, etc.

    But, if you're even trying to play Dark Knight, you would never make the suggestions you've made, here. Sole Survivor is an essential piece of the Dark Knight kit and is incredibly useful in a wide variety of situations, which can't be said for the vast majority of cooldowns that the tanks have access to outside of the straight mitigation ones.

    And as far as the name goes - it makes perfect sense, as was said earlier. YOU are the Sole Survivor, so you mark Another Victim who you're taking down before you die and draining their life force. I dunno. I like the flavor of it. But I'm also someone who thinks the re-imagining of the Dark Knight mythos from health to mana is interesting and neat.


    tl;dr: Stop thinking people are trolling and hating on you when they're only reacting to you making suggestions to sweep the legs out from underneath the Dark Knight and tear out an essential piece of their - our - identity.
    (2)

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