I'd want a shorter recast and a DA effect that gives it a debuff or something if we know it won't die in 15 seconds. Because more utility is always great. 4k HP and 1.1k MP restore is still wonderful though.



Sole Survivor basically gives enough MP for DA, so it's essentially worth a 140-350 potency attack. I think that's pretty good...

The only good thing to come out of this thread is tempered will with lasers. OPpls.jpg
So you want to modify a tank ability with a medium cooldown to give you basically a 20% uptime damage increase across the board, more or less getting rid of the effect they just implemented to reduce tank dps?

I hate this as well.
But sole survivor is not clunky. Try DRK for more than 2 hours and perhaps you will figure it out.
Also your suggestion is not even interesting.
The fact is, that DRK is now performing very well and only lacks of some better OT utility.
In my opinion something could be done around reprisal as OT, such as :
"Scourge ticks having a (low)% chance to proc a reprisal when you re not under the effect of grit".
It would increase both dps and utility as OT (reprisal gives a debuff to the dps, if you dont know) without breaking the balance with the other tanks to much. The % could be 5%ish for instance (to be tested). Also this will be a good incentive for lazy DRKs who dont refresh scourge on the target.
Dark Arts Scourge would do the trick and avoid bickering about Fracture.
I came for the cupcakes 0.0
SS is awesome skill as its bacially DRK's Mercy Stroke but it also gives MP on top of HP, cooldown could be slightly lower tho.
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