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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,336
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Well, Machinists are more like the typical FF Engineer/Puppetmaster, using tools/machines/technology to deal damage and support the party. MCH uses a rifle or long gun, compared to the gun that Mrlywb uses which are pistols and dual wielded.

    Again, Merlwyb is a Musketeer class which was originally planned to have been accessible to players way back in the original version of FFXIV (1.0) but was never implemented (as Canadane already stated) - several other Limsa npcs and enemies also have this class. The Coral Tower which was originally planned to be the Musketeer's Guild still has the class logo that was planned meaning even in ARR's development Musketeer was 'still on the cards' for inclusion... but ultimately was abandoned somewhere along the line, and when MCH was added, it was quietly dropped.

    Which is a shame, although I still hold out hope (however misguided) that one day SE will go back and fix this tinkering with the Armoury System, give starting classes to the new 'Extra Jobs' to balance them out with the rest of the Armoury System, and thus introduce Musketeer as MCH's 'base class'.

    It almost likely won't happen though, but hey, a girl can still dream right?
    (3)

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Enkidoh View Post
    Snip
    I think they still could make Musketeer work, just make it feel different then MCH.
    (1)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    this pirate boss in sastasha and sastasha hm has a saber and a pistol. would be awesome to have such a class with main- and offhand weapon ^^
    (1)

  4. #4
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Yeah I'm still waiting for the promised Musketeer... It was foretold in 1.0 that it was coming...two expansions later...nothing. *weeps*
    (1)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Linadae View Post
    Yeah I'm still waiting for the promised Musketeer... It was foretold in 1.0 that it was coming...two expansions later...nothing. *weeps*
    Don't worry it's on the task list I'm sure. It's right behind Shepherd!
    (3)

    http://king.canadane.com

  6. #6
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Canadane View Post
    Don't worry it's on the task list I'm sure. It's right behind Shepherd!
    Shepherd could be interesting if they added jobs like Beastmaster or Morpher. >w>
    (1)

  7. #7
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Also, for anyone who is interested, here is a list of proposed classes back in 1.x:

    (2)

  8. #8
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    What others have said the idea may have been Musketeer (Class) => Machinist (Job) just like Thief (class) => Ninja (job). For all I know it could have been a coin toss between Thief/Ninja and Musketeer/Machinist as the last class job system for ARR 2.X block. With the latter having its class removed and being an advanced job like Dark, and Astro.

    Quote Originally Posted by Mimilu View Post
    Also, for anyone who is interested, here is a list of proposed classes back in 1.x:

    I can see why they wanted to mix classes to create advanced job combos but damn that's a lot to level up and arrange from. It almost looks like they wanted to reinvent the job tree from F.F.Tactics or FF2/3. I also see why Sentinel + Gladiator = Paladin and why by the naming of things Sentinel became just Paladin. Fencer looks like it could have been spliced with Mystic to make Sword Mage or other mages to make Red Mage. Flayer + Stavesman = Beastmaster with Shepperd being a job to raise animals like that pet pvp in FFXI's Aldun, or to raise personal Chocobo's. I'm also seeing why it would have been a real pain in the neck to balance and implement too. Although if ideas get simplified and recycled.. Fencer, Flayer, Mystic look like they could be recycled back into the game as a renamed advanced job. Then again I have no idea how whips would work in a FF mmo without looking like it came out of FF8.
    (0)
    Last edited by Kotemon; 03-24-2016 at 04:21 PM.

  9. #9
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kotemon View Post
    What others have said the idea may have been Musketeer (Class) => Machinist (Job) just like Thief (class) => Ninja (job). For all I know it could have been a coin toss between Thief/Ninja and Musketeer/Machinist as the last class job system for ARR 2.X block. With the latter having its class removed and being an advanced job like Dark, and Astro.


    I can see why they wanted to mix classes to create advanced job combos but damn that's a lot to level up and arrange from. It almost looks like they wanted to reinvent the job tree from F.F.Tactics or FF2/3. I also see why Sentinel + Gladiator = Paladin and why by the naming of things Sentinel became just Paladin. Fencer looks like it could have been spliced with Mystic to make Sword Mage or other mages to make Red Mage. Flayer + Stavesman = Beastmaster with Shepperd being a job to raise animals like that pet pvp in FFXI's Aldun, or to raise personal Chocobo's. I'm also seeing why it would have been a real pain in the neck to balance and implement too. Although if ideas get simplified and recycled.. Fencer, Flayer, Mystic look like they could be recycled back into the game as a renamed advanced job. Then again I have no idea how whips would work in a FF mmo without looking like it came out of FF8.
    Sentinel was it's own class back in 1.0 that dealt with shields. Thing is you couldn't have JUST a shield equipped so it was more of a sub-class usable by THM, CNJ, and GLD. When Jobs were introduced during the transition to ARR, Sentinel was retired and most of it's skills were rolled into GLD/PLD and left inaccessible to THM/BLM and CNJ/WHM. Also MCN evolved out of a gun using Healer Chemist class alongside AST rather then Musketeer.
    (0)

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