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  1. #1
    Player
    Geula's Avatar
    Join Date
    Feb 2016
    Posts
    83
    Character
    Geula Goldenberg
    World
    Phoenix
    Main Class
    Scholar Lv 50

    Paladin quests from level 30 to 40.

    Any else kinda disappointed how bland the quests are? Do the quests get better at later levels? Does warrior also get shafted?
    (0)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    PLD has arguably the most horrible storyline in the game. I keep a link in my signature to What Makes a Paladin - an essay I wrote complaining about the very thing (though be warned, what little plot there is will be spoiled if you read it). WAR is better and more fitting with the job fantasy, and DRK is generally agreed to be one of the best plotlines in the game (at least, 30-50).

    The biggest let-down about the PLD quests is that they come on the heels of the GLD questline, which is another exceptionally great questline. Everyone in my FC agrees that the GLD story is incredible, which makes the poor PLD story that much worse.
    (3)
    Last edited by Jpec07; 03-24-2016 at 12:19 AM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I always thought the PLD quest was a bit anti-climactic. It started off kinda cool, I liked the Roe and how he had that air of mystery about him... but then it just kinda... got super boring... I dunno. I'm curious about the 50-60 quests but not enough to level PLD. P:

    Also, RE: the GLD questline, I thought that was a fun one - especially the instanced fights with that Hyur guy and the little bit of character building between him and the class quest giver.
    (2)

  4. #4
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    30-50 is just a meh (small build-up to a instance fight to prove inosence) 50-60 is more of a ??? (cloak & dagger build-up to a hilander style instance fight) won't say more for spoilers reasons
    (0)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I find that with most class/jobs in this game, half the story is boring while the other half is interesting. For Pld, I liked the characters for the Gld quests more than the ones for the Pld quest. For War's, the job quests were far more interesting than the class quests. Drk doesn't really have class quests, but the sub 50 quests were WAY better than the post 50 ones.

    For the Pld quests, specifically, the post 50 quests do have some intrigue. There's a pretty interesting streak of lore in there, but you have to really read between the lines to get at it.
    (1)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Februs View Post
    I find that with most class/jobs in this game, half the story is boring while the other half is interesting.
    They sort of dropped the ball with some of the job quests. I admit that there's not much you can do when you only have 5 quests in which to tell a story.
    For Pld, I liked the characters for the GLA quests more than the ones for the Pld quest. For War's, the job quests were far more interesting than the class quests. Drk doesn't really have class quests, but the sub 50 quests were WAY better than the post 50 ones.
    To be fair, the PLD and WAR 30-50 quests had a goal in sight. What made the DRK 30-50 questline so memorable to people was the sort-of-surprise at the end.

    I'll agree that PLD's quest was a bit on the bland side. WAR at least had reasonably high stakes, but again you knew what you were going to face.
    For the Pld quests, specifically, the post 50 quests do have some intrigue. There's a pretty interesting streak of lore in there, but you have to really read between the lines to get at it.
    I think the problem was the lack of risk in the 50-60 questline. Risk and conflict are what make a story interesting (not to say a story should have risk and conflict all the time, as that would devalue everything), and the one assumed risk by the player was taken away and replaced by something else.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    To be fair, the PLD and WAR 30-50 quests had a goal in sight. What made the DRK 30-50 questline so memorable to people was the sort-of-surprise at the end.
    *Heavily implied spoilers here, for anyone who has not yet completed the Drk quest line. Just a heads up.

    I think it was around the disgruntled merchant part of the pre-50 Drk quest line in which a bell started to sound in my mind ringing the tune of: "The first rule of fight club is ..."
    I was pretty well hooked at that point. Drk's pre-50 quest line quickly became my favorite quest line in the entire game ... which only served to make the post-50 quest line that much more disappointing. It goes to show how much they can do with a short number of quests, should they put the effort in.

    Quote Originally Posted by Duelle View Post
    I think the problem was the lack of risk in the 50-60 questline. Risk and conflict are what make a story interesting (not to say a story should have risk and conflict all the time, as that would devalue everything), and the one assumed risk by the player was taken away and replaced by something else.
    Lack of risk definitely was a part of it. During the post-50 quest line for Paladin, I felt more like a bystander, or witness, than an important part of the quest. They do give you a substantial role at the end of it, but it was lacking impact because it seemingly came out of left field. Further, there was a lack of general intrigue in that quest. For me, one of the biggest short comings was that there was a lot of mixed messages coming out of the confused Pld identity. For example,

    Pld's are supposed to be noble defenders, but there was a heavy implication that their strength comes from defeating enemies and overcoming rivals. There was a mentor/apprentice relationship being played with in several parts of the quest, as well as a general attitude of nurturing and cultivating a new generation of Pld's (it's actually outright mentioned that recruitment has gone up as a direct result of your influence), but by the end it falls down to a matter of dominance and superiority. They flip the tables and imply that strength equals worth, and worthiness is elitism (simplifying this quite a bit).

    Worse yet, it's difficult to care about what any of the Npc's have to say about it, because none of them seem to have any idea what they're talking about. The mentors that are supposed to be your guiding examples of what it is to actually be a paladin lack the experience to fill that roll, and in the end your left wondering if any of them have the right of it, or if you're better off walking a completely different path entirely. This is a big reason for why the Pld quest is so lack luster. By the end, you don't feel like your character has grown in any way shape or form. The quest actually solidifies that you're just the best by default, and you didn't grow in any way. Even the new job abilities you get seemingly come out of nowhere. You're arbitrarily handed them because you're supposed to be the best, not because you grew as a Pld or had any logical/circumstantial reasons for pushing your limits. It really devalues the entire experience.


    Like I said, there's a lot to pick apart in the Pld quest line, and there's some serious implications depending on what kind of reading you take away from it (sympathetic or cynical). The fact that there isn't a strong sense of closure on any of the key issues surrounding the Pld, let alone a clear image of what those issues actually are, leaves the player a little out of sorts. Personally, I don't feel like SE has done the Pld job justice with the current quest line. They really need to buckle down and hash some things out by the next arc.
    (1)
    Last edited by Februs; 03-24-2016 at 05:59 PM.

  8. #8
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    In short no.

    Paladin is probably the worse story line of all the classes imo.

    And the Dark Knight quests are good not just because of the end. But also because it outlines your journey into the hatred that Drk's are suppose to be tied in with. That and the first fight to unlock the job is just pure awesome.

    But of all the 3 tanks, it feels that SE puts the least amount of work into PLD, their getting better. Hopefully 4.0 will bring a new level cap and with it a better storyline along with some good abilities.
    (0)

  9. #9
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    In a word, no. They dont get better.

    It just gets more rediculous and silly from 50 to 60.
    (0)

  10. #10
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seku View Post
    In short no.

    Paladin is probably the worse story line of all the classes imo.

    And the Dark Knight quests are good not just because of the end. But also because it outlines your journey into the hatred that Drk's are suppose to be tied in with. That and the first fight to unlock the job is just pure awesome.

    But of all the 3 tanks, it feels that SE puts the least amount of work into PLD, their getting better. Hopefully 4.0 will bring a new level cap and with it a better storyline along with some good abilities.
    I found PLD 50-60 better than 30-50 but yeah I agree I hope they do better in 4.0, PLD needs it.

    Though as for abilities I am not really sure if we can handle many more skills with how the skill system in this game works (where you will be using almost if not all of your skills that you got). There is already decent skill bloat on some jobs
    (0)

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