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  1. #171
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Red_Wolf View Post
    Alright man. Just let me know when you want to learn how and when to use CC. I can help you. Case in point.... having DoTs up breaks CC... I let it go the first time. I figured someone would correct you. Oh well. Only the first tick of a DoT will break CC in this game.
    You know, you're acting really condescending for someone who claims people arguing against them are all elitists. I'll readily admit I didn't know that bit about DoTs not breaking CC, but that also hasn't been my experience (moreso, my experience has been that so much as looking at a CC'd target breaks the CC), but the fact that you seem to think you're better than everyone else because you have some secret knowledge about CC is really not winning you any points, and is really making people, myself included, disinclined to hear you out.

    Quote Originally Posted by Red_Wolf View Post
    I wish more people knew about it. That was the point of my response. DPS always act helpless on a bad pull when they can help out just as easily as the tank and healer. But instead you want to argue about how CC is useless in well-geared groups during perfect pulls. I don't know what else to say to that.
    No, I'm saying CC has limited uses in the majority of content in the game, including leveling dungeons, guildhests, trials, etc. The greatest irony of your perception is that it's been said in conversation that savage raid statics actually use CC pretty extensively in current encounters. This is also the tanking forum, while the CC you keep returning to is provided by healers and DPS. We're trying to promote excellence in tanking, which would preclude the necessity for that sort of gameplay. Sure, maybe CC is more useful than I give it credit for, but as a tank, I'd be rather ashamed of myself if I ever let a pull get so bad that I'd need to rely on CC to survive. There's a threshold in tanking where you know the instance inside and out, backwards and forwards, so you know every pull and every potential pitfall, and you know how to pull mobs and position enemies to avoid the sorts of make-or-break situations that could wind up in a wipe.

    A good tank will control the encounter enough to where they will be able to avoid death traps like that, which means a good tank won't need to rely on CC for survival. As this is the tanking sub forum (and a thread about tank cooldown usage), discussion about what healers and DPS can do is extremely off-topic.

    Though I'm sure if you went to the DPS, healer, or dungeon forums, they'd love to hear what you have to say about what DPS and healers can do to save runs.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #172
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jpec07 View Post
    deflection time
    I apologize for being condescending but there is only so many times I can take you disagreeing with me by making a completely irrelevant point. At no point whatsoever did I say CC should be used as often as you seem to think I did. It is a nice way to prevent a wipe during a bad pull instead of just yelling and blaming tanks and healers. I repeated that several times and even spelled out that I am not making a larger general statement about using CC as often as possible.

    I also love the fact that I'm now being labeled despite the fact that I've had to argue against: "let them die to learn a lesson", "healing is so easy in this game", DF groups can not coordinate, people that claim to speak for the DEVs, etc...

    I understand this is the tanking subforum. My original post was a reply to your comment in which you were summarizing the thread. Half of the bullets of your summary were about what HEALERS can do... So I guess I should apologize for reading your summary if anything. But I am glad I was able to help you learn something today

    I'm still learning this game. I like it. I'm all for a speed run. I screwed up last night because a new person needed the Cactuars in Cutter's Cry when I ran though them to port. But there's also a MMO learning gap here that is accepted with this blissful ignorance that is really annoying. I don't like the "we must AoE or wipe" mentality in dungeons. DPS can contribute to keeping everyone alive too by doing more than just blasting AoEs in a bad situation.
    (1)
    Last edited by Red_Wolf; 04-15-2016 at 05:06 AM.

  3. #173
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Red_Wolf View Post
    Snip
    What you don't seem to want to realize is that CC is uneffective whether you speedrun or not. It's that easy, developers made this so easy that's how you can actually speedrun, because you know you can, easily. I wish CC had meaning, I truly do, coming from FFXI I enjoyed that a lot, but in here it's just a waste of time and resources.
    (0)

  4. #174
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jpec07 View Post
    (moreso, my experience has been that so much as looking at a CC'd target breaks the CC)
    Oh one more point. You seem to main as a tank so yes as soon as you target a CC'd mob it will probably break. It's very common for the DPS to assist target through you.
    (0)

  5. #175
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Unfortunately the only CC skills viable are ones used by several bosses and enemies that a player can't use(such as THM/BLM enemies using Breakga but the player gets gimped in the process) or PvP only skills. Or skills like Freeze and Sleep who only have true use in PvP and the occasional Fate.

    Even harder when current mechanics boil down to kill all the things leaving no room for actual crowd control outside say a tank using provoke or a warrior using Holmgang or inflicting heavy on say True Heart.
    (0)

  6. #176
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Regardless of content, Tanks should be rotating their CDs throughout the entirety of a fight. This is the main difference between a good tank, and a bad one.
    (1)

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