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  1. #20
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jpec07 View Post
    Did you read the rest of my post, or did you just assume I was agreeing wholesale?

    The point of the discussion that you're deviating from is the usefulness of CC as relates mitigation - which is an entirely separate thread than the original point of this thread.

    CC is viable for extremely coordinated groups, but this game is not structured in a way where it can be used to save a group from wiping.
    Yes, I did. The two of you are arguing that CC isn't useful for one specific type of group (end-game players). I'll admit this is probably the largest group in the game for a MMO that's several years old. But that doesn't make your argument any more meaningful. Then, you argued that it is harder to tell people to stop hitting, which I've also already addressed by saying you would generally use CC before the tank gets aggro or on strays from the stack (meaning outside of the omnipotent AoE spells). So it's not that you have to coordinate people to stop. They usually won't hit mobs before the tank gets aggro. At least I hope the majority of DPS players still understand that. So listen... instead of just repeating yourselves with the same specific argument over and over.

    I don't know what the middle part means. I keep saying CC is more useful than elitists make it out to be. And the response is basically - "end-game characters don't need CC because it only slows us down".

    The last part is just a lie. CC is viable every time you're about to die. I've saved many groups from wiping with just a WHM knockback, snare and sleep. I've watched a BLM friend save groups several times with sleeps. I don't know what else to tell you. If you really need help I can try to go over the basics of CC with you.
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    Last edited by Red_Wolf; 04-15-2016 at 01:50 AM.