Quote Originally Posted by Red_Wolf View Post
Whiteroom, in your world every dungeon instance is a speed run by raid-geared characters just earning marks for end-game. That has been the flaw of your argument from the beginning. So please stop... your argument is pointless in this thread in general. A raid geared tank wouldn't need cooldowns or CC to run a low level dungeon. Obviously I'm not addressing that situation in any way shape or form by saying CC should be used. There would hardly ever be a need for CC in that kind of group.
Um, no it's not? You're still leveling your tank from what I can see on your profile, but even fully-geared tanks still need to use CDs in lower-level content. Sure, they may be able to get away with less of it, but if you think that's the case, you are seriously overestimating the effectiveness of gear as relates to general mitigation.

His point stands, and I agree with it. It very often does require more coordination to get people to stop what they're doing than it does to just kill things harder. AoE is a big part of many jobs' rotations and abilities. And especially when DoTs are involved (read: most AoE abilities in the game), they are literally incapable of stopping on a dime. Their DoTs will keep going, and will break the CC. And AoE is also not structured in this game to be able to avoid individual enemies. If they're in range, they're going to take damage.

CC is very probably not going to save a tank, much less a group.