4) I use CDs correctly because that's what they are there for. (Good at job)
You forgot one Yuni_Queen![]()
4) I use CDs correctly because that's what they are there for. (Good at job)
You forgot one Yuni_Queen![]()
Because it's not needed at all, I have never seen one of these runs where the tanks dies as much as you are pushing. And when the tank is dying a lot, it's because they are doing really stupid things, and could probably stand to die a few times and learn the lesson that comes with it, to ease the stupid in future groups.Obviously you wouldn't try to keep a creature mezzed while spamming aoe on them. You mez the creature and the tank pulls the others away. It is that way... That's pretty much the whole point of having CC in the game. Yes, the tank and other DPS have to be smart enough to avoid that creature for a while. I've done it plenty of times in groups. I've also knocked-back creatures back into the pack when they wander off.
I just don't understand the arguments here. If the choice is between watching the tank die a 100 times in a dungeon or using CC. Then you should try to use CC... unless the tank is complete moron who is unwilling to change or survive. Then you boot him.
You are pushing cc so hard, but really healing is so easy in this game, that it is not worth it. You are actually wasting more energy ccing than just killing them. I would totally agree with you if the dungeons in this game were more demanding, but they just aren't, at all. I would love for their to be a good reason for me to CC, but there are extrememly few circumstances that require it, and even then it's not mandatory.
If the tank is dying that much, you need to stop and teach him how to tank and/or throw the healer some pointers. People only die that much from playing stupidly, not because that one mob didn't get sleep put on it.
Last edited by Whiteroom; 04-12-2016 at 04:05 AM.
CC is only somewhat viable in this game, and encounters aren't designed around it. Some jobs can Sleep enemies, but in general, there aren't any instances where that would really be needed. Dungeons don't output enough damage, and don't have enough dangerous single mobs to require that sort of thing (outside of maybe Stone Vigil or Aurum Vale). Really, any mitigation provided by CC is generally not going to be anywhere near as effective at mitigating damage as will be killing it faster (especially with how indiscriminate AoE spells are).
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Ok, i am thinking and thinking, but i cant remind myself any skill that has abb.: "CC". It's not Cleric Stance rite?
Oh right, all clear. thnx for clarifying that.
Indeed, there are some cases when push away, bind, sleep works quite good, but there is a need of understanding between party members, which can be found rather during TS speaks - simply put, pre-made parties - rather than common DF parties.
Thou it cannot be discarded right away, despite the fact, tank will probably use overpower/unleash two-three times on already sleeping targets by accident or to simply hold aggro better. in low level dungeons however it works like charm. I don't know how high-level dungeons actually, never bothered with wasting 2.5 sec for sleeping something :P
You're implying CC is good in situations where your tank is so bad they might as well not be there. I'm saying that if your tank is that bad, it's a sign you have a bad tank, not that CC is good.I'm not sure what the "No" is in response to. You lost me.
I was saying DPS should use CC when in a group with a struggling tank and healer. Do you really disagree with that? It's better to just watch them die? Is that productive or helpful in anyway? Don't you think it will help the tank and healer as they learn?
I'm telling you how to help a bad tank out. Nothing more and nothing less.
But if you want my opinion on CC, it is good. Not because some tanks are bad. It's just good. There's a trend of elitism and laziness around it these days that drives me crazy. Yes... I get it. When you're 30 levels higher than a dungeon wearing raid gear you wont' have to use CC. Gratz and all that for grinding out your marks while playing an end-game character. But if you're barely scraping by at low levels without cross-class abilities, no HQ crafted gear, and no gil then it helps a TON. But you actually have to play smart and not tab target while spamming AoE's which is apparently a lot tougher than tanking these days.
Once again I am not saying any of this:
CC is good because some tanks are bad.
CC should be used at all times.
CC should be used over Spamming AoE.
Dungeons in this game are hard for tanks and healers. (this is probably the easiest MMO I've every played tbh)
Last edited by Red_Wolf; 04-13-2016 at 01:56 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.