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  1. #1
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Red_Wolf View Post
    Obviously you wouldn't try to keep a creature mezzed while spamming aoe on them. You mez the creature and the tank pulls the others away. It is that way... That's pretty much the whole point of having CC in the game. Yes, the tank and other DPS have to be smart enough to avoid that creature for a while. I've done it plenty of times in groups. I've also knocked-back creatures back into the pack when they wander off.

    I just don't understand the arguments here. If the choice is between watching the tank die a 100 times in a dungeon or using CC. Then you should try to use CC... unless the tank is complete moron who is unwilling to change or survive. Then you boot him.
    Because it's not needed at all, I have never seen one of these runs where the tanks dies as much as you are pushing. And when the tank is dying a lot, it's because they are doing really stupid things, and could probably stand to die a few times and learn the lesson that comes with it, to ease the stupid in future groups.

    You are pushing cc so hard, but really healing is so easy in this game, that it is not worth it. You are actually wasting more energy ccing than just killing them. I would totally agree with you if the dungeons in this game were more demanding, but they just aren't, at all. I would love for their to be a good reason for me to CC, but there are extrememly few circumstances that require it, and even then it's not mandatory.


    If the tank is dying that much, you need to stop and teach him how to tank and/or throw the healer some pointers. People only die that much from playing stupidly, not because that one mob didn't get sleep put on it.
    (2)
    Last edited by Whiteroom; 04-12-2016 at 04:05 AM.