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  1. #1
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alistaire View Post
    No, when you have to play a dungeon the same way as you would if the tank had dc'd the moral of the story isn't "CC is actually good".
    I'm not sure what the "No" is in response to. You lost me.

    I was saying DPS should use CC when in a group with a struggling tank and healer. Do you really disagree with that? It's better to just watch them die? Is that productive or helpful in anyway? Don't you think it will help the tank and healer as they learn?
    (0)

  2. #2
    Player
    Whiteroom's Avatar
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    May 2014
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    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Red_Wolf View Post
    I'm not sure what the "No" is in response to. You lost me.

    I was saying DPS should use CC when in a group with a struggling tank and healer. Do you really disagree with that? It's better to just watch them die? Is that productive or helpful in anyway? Don't you think it will help the tank and healer as they learn?
    I get that you want it to be that way, and it would be nice if it were. But it's not. If the tank needs CC on 6 adds, why did they pull that many. Well they probably pulled that many so people could kill them quick. In which case you will be doing AOE damage, which negates sleep anyway. The only time it's useful is when it is combined with something like Holy, where you are able to cleric stance longer because of the stuns, or say, final sting. Even if a pull is accidental it can be gotten through unless everyone is a derp, in which case they need to learn their rolls better, and prioritizing cc is likely beyond them anyway.
    (2)

  3. #3
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Whiteroom View Post
    I get that you want it to be that way, and it would be nice if it were. But it's not. If the tank needs CC on 6 adds, why did they pull that many. Well they probably pulled that many so people could kill them quick. In which case you will be doing AOE damage, which negates sleep anyway. The only time it's useful is when it is combined with something like Holy, where you are able to cleric stance longer because of the stuns, or say, final sting. Even if a pull is accidental it can be gotten through unless everyone is a derp, in which case they need to learn their rolls better, and prioritizing cc is likely beyond them anyway.
    Obviously you wouldn't try to keep a creature mezzed while spamming aoe on them. You mez the creature and the tank pulls the others away. It is that way... That's pretty much the whole point of having CC in the game. Yes, the tank and other DPS have to be smart enough to avoid that creature for a while. I've done it plenty of times in groups. I've also knocked-back creatures back into the pack when they wander off.

    I just don't understand the arguments here. If the choice is between watching the tank die a 100 times in a dungeon or using CC. Then you should try to use CC... unless the tank is complete moron who is unwilling to change or survive. Then you boot him.
    (0)

  4. #4
    Player
    Whiteroom's Avatar
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    May 2014
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    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Red_Wolf View Post
    Obviously you wouldn't try to keep a creature mezzed while spamming aoe on them. You mez the creature and the tank pulls the others away. It is that way... That's pretty much the whole point of having CC in the game. Yes, the tank and other DPS have to be smart enough to avoid that creature for a while. I've done it plenty of times in groups. I've also knocked-back creatures back into the pack when they wander off.

    I just don't understand the arguments here. If the choice is between watching the tank die a 100 times in a dungeon or using CC. Then you should try to use CC... unless the tank is complete moron who is unwilling to change or survive. Then you boot him.
    Because it's not needed at all, I have never seen one of these runs where the tanks dies as much as you are pushing. And when the tank is dying a lot, it's because they are doing really stupid things, and could probably stand to die a few times and learn the lesson that comes with it, to ease the stupid in future groups.

    You are pushing cc so hard, but really healing is so easy in this game, that it is not worth it. You are actually wasting more energy ccing than just killing them. I would totally agree with you if the dungeons in this game were more demanding, but they just aren't, at all. I would love for their to be a good reason for me to CC, but there are extrememly few circumstances that require it, and even then it's not mandatory.


    If the tank is dying that much, you need to stop and teach him how to tank and/or throw the healer some pointers. People only die that much from playing stupidly, not because that one mob didn't get sleep put on it.
    (2)
    Last edited by Whiteroom; 04-12-2016 at 04:05 AM.

  5. #5
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Red_Wolf View Post
    I'm not sure what the "No" is in response to. You lost me.

    I was saying DPS should use CC when in a group with a struggling tank and healer. Do you really disagree with that? It's better to just watch them die? Is that productive or helpful in anyway? Don't you think it will help the tank and healer as they learn?
    You're implying CC is good in situations where your tank is so bad they might as well not be there. I'm saying that if your tank is that bad, it's a sign you have a bad tank, not that CC is good.
    (3)

  6. #6
    Player
    Whiteroom's Avatar
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    May 2014
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    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alistaire View Post
    You're implying CC is good in situations where your tank is so bad they might as well not be there. I'm saying that if your tank is that bad, it's a sign you have a bad tank, not that CC is good.
    ^

    ten characters
    (0)

  7. #7
    Player
    Red_Wolf's Avatar
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    Nov 2014
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    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alistaire View Post
    You're implying CC is good in situations where your tank is so bad they might as well not be there. I'm saying that if your tank is that bad, it's a sign you have a bad tank, not that CC is good.
    I'm telling you how to help a bad tank out. Nothing more and nothing less.

    But if you want my opinion on CC, it is good. Not because some tanks are bad. It's just good. There's a trend of elitism and laziness around it these days that drives me crazy. Yes... I get it. When you're 30 levels higher than a dungeon wearing raid gear you wont' have to use CC. Gratz and all that for grinding out your marks while playing an end-game character. But if you're barely scraping by at low levels without cross-class abilities, no HQ crafted gear, and no gil then it helps a TON. But you actually have to play smart and not tab target while spamming AoE's which is apparently a lot tougher than tanking these days.

    Once again I am not saying any of this:
    CC is good because some tanks are bad.
    CC should be used at all times.
    CC should be used over Spamming AoE.
    Dungeons in this game are hard for tanks and healers. (this is probably the easiest MMO I've every played tbh)
    (0)
    Last edited by Red_Wolf; 04-13-2016 at 01:56 AM.

  8. #8
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
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    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Red_Wolf View Post
    Snip
    You will hardly find anyone who's got a bigger crusade than my own against laziness, but let's face it, CC is worthless. It just is, I wish it wasn't, but it is. It really is that simple. You got a bad tank and think something like Sleep, or even Tri-bind is gonna help? Well, it might, but not because CC is useful, but because the tank is useless.
    (0)

  9. #9
    Player
    Whiteroom's Avatar
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    May 2014
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    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tanathya View Post
    You will hardly find anyone who's got a bigger crusade than my own against laziness, but let's face it, CC is worthless. It just is, I wish it wasn't, but it is. It really is that simple. You got a bad tank and think something like Sleep, or even Tri-bind is gonna help? Well, it might, but not because CC is useful, but because the tank is useless.
    Yep, and teaching the tank, even a little will help them more in the long run than sleeping a couple of enemies.


    For me to be pushed healing in a dungeon, it has to be more than min ilvl. I have to be min and people have to be doing foolish stuff. Tank pulling big with non aoe classes, when they can hold hate, and dps is super slow. Tbh, I can't think of a time when it (sleep) was really useful to me as far as damage mitigation.

    Like I said, Holy helps for dpsing longer, and I'll heavy things like True Heart, but it's not a must.
    (0)

  10. #10
    Player
    Jpec07's Avatar
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    Jul 2015
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    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Whiteroom View Post
    Tbh, I can't think of a time when it (sleep) was really useful to me as far as damage mitigation.
    I've only ever encountered it once. The BLM from my FC AoE-sleep'd a pack of mobs to prevent an over-pull with an undergeared, struggling healer, because I'd derped and messed up mob positioning in a dungeon.

    In general, CC isn't that helpful. Stunning mobs works as a decent interrupt, but it's almost never a "STUN OR DIE" situation (outside of one of the attacks in A7).
    (0)
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