Quote Originally Posted by Rebellius555 View Post
Probably gonna get lynched for saying this, but I used to play WoW (an many other mmos like Guild Wars, SWTOR etc.) for a couple of years and no one E.V.E.R complained about loot system there. I don't remember running one dungeon for 20 or even 10 times to get my stuff. The RNG system here is absurd and many people will agree on that. To me it looks like SE developers desperately want to hold us in the game by making you grind for pretty much everything.

200+ runs for a mount is nothing, especially if you farmed every primal. If you did about 675 runs for Ravana mount only like myself and lost it 14 times you would most likely smack your screen with a hammer or quit the game completely. Also, it is not a "rig the loot system for only me" but for thousands of people who struggle and spend hundreds of hours to get only one piece of loot that will eventually get replaced in a week or two.
This is because most Western MMOs, like WoW and City of Heroes/Villains, have a failsafe which increases the chance of something good happening based on the number of times that something good didn't happen within a set period of time. Basically, when you have 5,000 players on a server, the likelihood of one player faiiling several times in a row at 90% is very high. Smart games tune the system so that after a set number of failures, you're guarranteed an auto-success.

FFXIV has no fail safe. That's why we see complaint threads about people failing 95% chances 10+ times in a row, or failing to get items after hundreds of attempts. SE cold fix this, but they feel it's workign as intended. This is technically true, but not necessarily good for player morale.