Just think of jobs as having no levels, then you dont have to assimilate the concept of "auto levelling" into your archaic mind.
Just think of jobs as having no levels, then you dont have to assimilate the concept of "auto levelling" into your archaic mind.
Last edited by ellohwell; 10-24-2011 at 12:23 PM.
forget branching classes, you already know whats going to happen. /sh i want this class combo only and thats it!!!
all it will do is make people level jobs/classes they dont want to, like ffxi's sub jobs crap party cuz of it.
I have to admit that at first I was disappointing by the "auto leveling" of jobs, but I think now that the idea of quests to do so is much better, the fact that they could give each job a huge amount of lore using this system alone is a great thing.
Jobs aren't leveling. Jobs are just a stance. It would be pointless to level up a stance. How could you level up Speed Surge... Oh... You level up your MAIN and you get Speed Surge II (stance). /thread
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
I like the fact that jobs will be the same level and what not. I however wouldn't mind seeing a skill system for the job. Somewhat like XI had because I did really enjoy the skill up parties. I know it was kind of annoying having to skill up when you were already max level but for example maybe a skill or two get augmented when you reach say 100 skill in Monk. They are probably not going to let you get the job quest until at least 25 so it wouldn't be a complete mess with all the current 50's running around with 0 skill in the job they are playing, it will be brand new though.
if jobs were substantially different, like most of us wish they were, then i say they are stupid to not do it that way. Becuase its more of a "tack on" pretty much there to say "hey look guys, something FF!" and is more of a minor change from what we have to specifiy roles, i would rather not, honestly they way it sounds, its like playing the same class for 50 levels again with some slight skill changes.
either way, if they did it with a new exp bar, it would have to be set up completely new. new weapons, armor, skills through cap...ect. The system they have is equip stone > quest a hanful of skills/gear...done
Jobs are for job use at times when jobs can be used. Classes are for anytime anywhere. Jobs have to quest for their action and abilities. Jobs have to quest for gear that is specific this includes weapons. Job actions and abilities are not interchangable with other jobs, they are specific.
You have to have the matching class/classes to the correct level to be able to quest for the job. He did say in one interview it would be something like Gladiator to lvl 30 and marauder to lvl 15 as a "unconfirmed example" to get Paladin.
This is from the interviews I have read.
Main thing to note is that Jobs are not going to replace Classes, but are for use only when allowed eg: parties (maybe) and quests (maybe), instanced/raids (again maybe).
The thing is nothing is set in stone yet, he said, so we will find out how it all really will work when he tells us, until then why worry about it, we have a fair while yet.
This is how I'm 99 percent sure the job system will work based on the interviews and everything I've read:
You level up a Gladiator to 30 and a Marauder to 15. This fulfills the requirements to unlock the Paladin quest. After completing this quest you receive a "job stone" that you can equip to have your level 30 Gladiator go into "Paladin Mode". This "mode" gives you access to unique skills that you gained through your job quests and blocks you out from using certain abilities from other classes that don't fit the theme of this mode, "tank" for paladin.
[Assumption]Going into Paladin mode changes your class stats as well. Your strength might drop a little, but you will see corresponding increases in vitality and maybe mind.
You gain access to special paladin only armor and weapons that further enhance your specialty as a tank.
Every 5 levels or so 35, 40, 45, 50, etc. you hit a threshold where a new paladin quest becomes available. Completing the quest ranks up your paladin and grants you some new abilities.
This all implies that Paladin won't be a stand alone class it's dependent on a base armory class that is temporarily transforming into that "mode" for party play. So if you want Paladins and other jobs to be a separate entity, all I can say is sorry that's not what they're going to do.
I dont wantt jobs to have thier own levels since jobs are supposed to be an alternate playstyle designed for parties. Like what would you say if your party asked you to change to Paladin, but your Paladin was like level 2, your a level 50 Gladiator?
Also this game is geared towards Casual, Mid core, and hardcore. Making every Job start at level 1 with a steep exp curve is pretty harsh to casual, and mid core players.
My suggestion to make everyone happy is to keep Jobs as intended, and just add a Merit System so players who want to grind can do so.![]()
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
You know? A lot of people have their classes leveling ahead JUST because THAT Yoshida once said that we don't have to re-level job again if we already have classes leveled.
So he 'd better not change back on his word, or a lot of people will stop playing now and wait to level again after job released. Actually a lot of players would stop playing since long time ago and only wait for job release too if they said that job is separated.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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