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  1. #141
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    This again?
    (0)

  2. #142
    Player
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    Aug 2011
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    982
    Quote Originally Posted by Esk View Post

    You could easily have it so mob levels are -/+ the level of the players Class, and the level actually just unlocks the quest for that skill..
    So a 50 will take on Lv48-52 mobs and a 30 Lv 28-32.
    Not sure what that has to do with my post at all.... but ok?
    (0)

  3. #143
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RemVye View Post
    Not sure what that has to do with my post at all.... but ok?
    It applied to the overall in my mind (but then im not paying much attention atm so meh i'll agree re reading it properly), buy yeah def don't work without the other guys comments as well, i was in part most agreeing with you lol.
    Just saying a way for the quest to be done regardless of class level.
    (0)

  4. #144
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    Aug 2011
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    982
    Quote Originally Posted by Esk View Post
    It applied to the overall in my mind (but then im not paying much attention atm so meh i'll agree re reading it properly), buy yeah def don't work without the other guys comments as well, i was in part most agreeing with you lol.
    Just saying a way for the quest to be done regardless of class level.
    It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.

    I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
    (1)

  5. #145
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Jobs are NOT Classes. Therefore you don't level them.
    Jobs are a focus of your class. If you earn EXP on your Job, it's going to go towards your Class.
    People need to stop looking at jobs as a separate entity from the class they are using it on.
    (0)

  6. #146
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RemVye View Post
    It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.

    I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
    That is much more the direction i would prefer it to go.
    An if they are going to keep it easy, I want it to be entertaining...
    Mad, chaotic and confusing with npc's fighting around you and you using your jobs new ability to help the situation.
    Or something interesting and fun to do.
    (0)

  7. #147
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    You guys are missing the point. Jobs are mere specializations within a class. Using a job will simply limit cross classing skills while providing job exclusive skills and gear to the user. IE

    Gladiator - Uses all gladiator skills, all non restricted cross class skills, all gladiator gear.
    Paladin - Uses all gladiator skills, very few cross class skills, all gladiator gear, all paladin gear, all paladin skills.

    Explain to me: why would we have to level Paladin from level 1 all over again? How would that work in regards to Gladiator skills? Should we just forget them and re-learn em for our Paladin? Would we have to buy level 1 gear all over again to level nearly the same job, learn the same skills with a few new abilities along the way?

    The answer is simple: NO. Within the proposed system, re-leveling a job makes no sense whatsoever. "Paladin" is not is an entirely new thing completely different from "Gladiator". Paladin is Gladiator with few extra skills. In the end, leveling a job again would be the EXACT same thing as leveling the base class AGAIN, learning an odd unique ability once in a while. Do you want to level a class, then reset it and level it again? Make a new character or go play Disgaea, lol =).
    (2)

  8. #148
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Guys it doesn't matter what anyone else says... we know how they are going to work they have already told us.

    No point to argue or debate who wants it this way or that way. They have decided.
    (0)

  9. #149
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by AdvancedWind View Post
    You guys are missing the point. Jobs are mere specializations within a class. Using a job will simply limit cross classing skills while providing job exclusive skills and gear to the user. IE

    Gladiator - Uses all gladiator skills, all non restricted cross class skills, all gladiator gear.
    Paladin - Uses all gladiator skills, very few cross class skills, all gladiator gear, all paladin gear, all paladin skills.

    Explain to me: why would we have to level Paladin from level 1 all over again? How would that work in regards to Gladiator skills? Should we just forget them and re-learn em for our Paladin? Would we have to buy level 1 gear all over again to level nearly the same job, learn the same skills with a few new abilities along the way?

    The answer is simple: NO. Within the proposed system, re-leveling a job makes no sense whatsoever. "Paladin" is not is an entirely new thing completely different from "Gladiator". Paladin is Gladiator with few extra skills. In the end, leveling a job again would be the EXACT same thing as leveling the base class AGAIN, learning an odd unique ability once in a while. Do you want to level a class, then reset it and level it again? Make a new character or go play Disgaea, lol =).
    They know this and don't care, they just want something else to grind/level. I am happy with the way it is being done now. Less grinding and more focus on actual content. I would rather learn how to play my job in an actual boss fight than on open world monsters I am burning down super fast in a party - but that's just me...
    (0)

  10. #150
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by RemVye View Post
    It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.

    I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
    I don't mind difficult quests that requires partying, but I played ffxi for many years from release and one thing I am absolutely against is requiring people's help for your personal (character level job/class progression) advancement in the game. If it pertains to gear, a title, or anything else that isn't a full necessity to doing one's job or role I'm fine with it. If it's a level cap, please make this challenging, but solo. Or at very least give us the option and just make the solo one take longer or something. I'm not for it.

    I personally didn't struggle with ffxi's job caps as I had a really good crew of friends to help me through it, but I did end up helping a lot of people and witnessed a lot of people quitting thanks to the fact they could find no help at all with the cap quests.
    (0)

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