This again?
This again?
It applied to the overall in my mind (but then im not paying much attention atm so meh i'll agree re reading it properly), buy yeah def don't work without the other guys comments as well, i was in part most agreeing with you lol.
Just saying a way for the quest to be done regardless of class level.
It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.It applied to the overall in my mind (but then im not paying much attention atm so meh i'll agree re reading it properly), buy yeah def don't work without the other guys comments as well, i was in part most agreeing with you lol.
Just saying a way for the quest to be done regardless of class level.
I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
Jobs are NOT Classes. Therefore you don't level them.
Jobs are a focus of your class. If you earn EXP on your Job, it's going to go towards your Class.
People need to stop looking at jobs as a separate entity from the class they are using it on.
That is much more the direction i would prefer it to go.It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.
I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
An if they are going to keep it easy, I want it to be entertaining...
Mad, chaotic and confusing with npc's fighting around you and you using your jobs new ability to help the situation.
Or something interesting and fun to do.
You guys are missing the point. Jobs are mere specializations within a class. Using a job will simply limit cross classing skills while providing job exclusive skills and gear to the user. IE
Gladiator - Uses all gladiator skills, all non restricted cross class skills, all gladiator gear.
Paladin - Uses all gladiator skills, very few cross class skills, all gladiator gear, all paladin gear, all paladin skills.
Explain to me: why would we have to level Paladin from level 1 all over again? How would that work in regards to Gladiator skills? Should we just forget them and re-learn em for our Paladin? Would we have to buy level 1 gear all over again to level nearly the same job, learn the same skills with a few new abilities along the way?
The answer is simple: NO. Within the proposed system, re-leveling a job makes no sense whatsoever. "Paladin" is not is an entirely new thing completely different from "Gladiator". Paladin is Gladiator with few extra skills. In the end, leveling a job again would be the EXACT same thing as leveling the base class AGAIN, learning an odd unique ability once in a while. Do you want to level a class, then reset it and level it again? Make a new character or go play Disgaea, lol =).
Guys it doesn't matter what anyone else says... we know how they are going to work they have already told us.
No point to argue or debate who wants it this way or that way. They have decided.
They know this and don't care, they just want something else to grind/level. I am happy with the way it is being done now. Less grinding and more focus on actual content. I would rather learn how to play my job in an actual boss fight than on open world monsters I am burning down super fast in a party - but that's just me...You guys are missing the point. Jobs are mere specializations within a class. Using a job will simply limit cross classing skills while providing job exclusive skills and gear to the user. IE
Gladiator - Uses all gladiator skills, all non restricted cross class skills, all gladiator gear.
Paladin - Uses all gladiator skills, very few cross class skills, all gladiator gear, all paladin gear, all paladin skills.
Explain to me: why would we have to level Paladin from level 1 all over again? How would that work in regards to Gladiator skills? Should we just forget them and re-learn em for our Paladin? Would we have to buy level 1 gear all over again to level nearly the same job, learn the same skills with a few new abilities along the way?
The answer is simple: NO. Within the proposed system, re-leveling a job makes no sense whatsoever. "Paladin" is not is an entirely new thing completely different from "Gladiator". Paladin is Gladiator with few extra skills. In the end, leveling a job again would be the EXACT same thing as leveling the base class AGAIN, learning an odd unique ability once in a while. Do you want to level a class, then reset it and level it again? Make a new character or go play Disgaea, lol =).
I don't mind difficult quests that requires partying, but I played ffxi for many years from release and one thing I am absolutely against is requiring people's help for your personal (character level job/class progression) advancement in the game. If it pertains to gear, a title, or anything else that isn't a full necessity to doing one's job or role I'm fine with it. If it's a level cap, please make this challenging, but solo. Or at very least give us the option and just make the solo one take longer or something. I'm not for it.It doesn't matter what level the quest is... it's still going to be easy. I think I've done most of the rank 36 class quests naked with just a weapon and didn't come anywhere near death. I do miss FFXI style difficult missions and quests that took a group of people to do... I don't think FFXIV will go in this direction, so I'd rather have more dynamic, interesting, animated cutscenes.
I don't care what level the mobs are... unless there is some stellar dragon NM to fight for each job.
I personally didn't struggle with ffxi's job caps as I had a really good crew of friends to help me through it, but I did end up helping a lot of people and witnessed a lot of people quitting thanks to the fact they could find no help at all with the cap quests.
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