Yeah, stupid ideas have been running rampant 'round these parts. And no amount of me quoting Yoshi's interviews/2.0 notes will convince anyone to stop speculating and worrying about something they should not worry about.
Meh.
Or maybe it's people expressing their opinion of what the Dev's are already planning.. as the OP suggested.. You would be the one posting random thoughts without reading..
agreed the OP was mearly suggesting an alternative to what they had read in the PDFs. it wasnt a bad suggestion. maybe not a popular one. but by no means the worse idea i have heard on the forums
What I have shown you is reality. What you remember, that is the illusion.
the worst idea should go to the thread where ppl suggest you can choose to lvl your char or begin with a lvl 50![]()
I mean, I know SE has made a lot of stupid decisions in the past with FFXIV (from alpha to patch 1.19, and probably onward), but I seriously don't think they would do something like that.
What purpose would it even serve, lol.
Last edited by Xophious; 10-25-2011 at 04:10 AM. Reason: Post edited due to the violation of the Forum Guidelines.
Why dont you just watch a vid of someone in youtube with a level 50 job.
It will be just as rewarding.
@OP:
1. Classes =/= Jobs
We know since the battle blueprint that Jobs don't be a separate things from the classes. They would be a part from the classes, a specialisation. It's more like a talent tree, a mode, a pattern for party roles.
http://forum.square-enix.com/ffxiv/t...ight=blueprintJobs
The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
If you have all classes leveled to 50 and need something new to level, wait for the new classes.
2. Please people, kick FF XI out of your minds.
Last edited by Felis; 10-25-2011 at 05:44 AM.
If I had to guess, using Paladin as an example:
You're a level 50 Gladiator and are about to do some big NM fight. Let's say Ifrit. You equip your job stone and become a Paladin.
You lose all abilities outside the Sword (Gladiator) skill set. (You can't have anything from CNJ, PUG, MRD, etc.) You keep things like Sentinel, Rampart, Obsess, Red Lotus, etc.
You now GAIN Paladin specific abilities like Provoke III, Fealty, Iron Will, Shield Bash III, Cover II, Palisade, Holy, Light Blade, etc. etc.
You lose your ability to meld skills from other jobs, but you gain skills specific to your role, in this case, tanking.
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