Quote Originally Posted by Onidemon View Post
SE wants Jobs to be a specialization of a class. Not a class of thier own. It just adds a specialty to you exisiting class, just like talents in WOW add a specialization to your class. They HAVE to level together. I think people get it confused because they think of it too much as it was in FFXI. It's not the same things guys, jobs in XIV does not = jobs in XI. Totally different concept.
Actually this is the exact opposit of what SE wants...Not sure where you get your information from.....but the devs said this specifically : ( Here is the link to the cpy/pasted info below)http://forum.square-enix.com/ffxiv/t...form-Blueprint


Jobs
The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.