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  1. #31
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I personally prefer the way it is set up now. Like Tibian, I too felt the pure disdain as life was sucked from my body as I leveled up one job, only to go back to the exact same places and do it again, and then a third time in Final Fantasy 11. [then to find out my class preferences weren't liked for groups]

    There are enough ways to progress through experience only in this game, and go through the exact same content repeatedly.

    While we don't know enough about the job system at this time, I do believe it could be a possibility that elements from the class we are leveling is preserved within the job system. What kind of a white mage doesn't use cure? The need to learn how to play as a job surely doesn't require 4 months worth of time [Yoshi P's recommended time, which I think is too long] to cover.

    We need fresh ways to experience our character development, and simply grinding through content will not cut it for me. Give me adventure and story instead.

    I am concerned as to how this place will look when subscription fees are implemented, and I hope Yoshi considers the majority of us that won't have access to this forum, but do have interest in this game.
    (7)

  2. #32
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The voice of truth:

    Quote Originally Posted by Tibian View Post
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    (5)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  3. #33
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Razor View Post
    As a 50 GLA I need (you don't NEED it, you want it) MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require (using the term "require" is laughable at best) you to level multiple classes to their max level in order to just play your main class properly(if you are making such pressuptuos claims like this, you are NOT playing the class corectly if you claim it a requirment to level other classes) . Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    You really want auto 50 on classes ? I think jobs should not need to be leveled, as they should be an extension of of there class in some manner. With your claims of what is needed to play a class, you in particular need to level any class you want to play just so you can learn to play it.

    My point, to be on topic, I see no need to have to level a job when you leveld the classes required to unlock it.
    (1)
    Last edited by Coglin; 10-24-2011 at 05:07 AM.

  4. #34
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Razor View Post
    Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.

    As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    I can see where you think my statements are contradictory and I am sorry for not making them clearer. My main point is that to be of any use in XI, as a Blue Mage I had to level Warrior, White Mage, Black Mage, Ninja, and Thief for experience parties, that wasn't even end game. People would literally turn me down if I didn't have their particular 'wanted' subjob. XIV needs to move away from this type of experience. Gladiators should not have to level up Marauder nor Pugilist to befunctional tanks. However injecting jobs with experience bars would just exacerbate the current situation we're already in.

    You mentioned that you have to level three or four jobs to be a successful tank. I am completely against that and I have made several comments about Gladiators needing to hold their own WITHOUT leveling other jobs. Clearly tanks are in the worst situation when it comes down to leveling multiple jobs. I think SE needs to address that issue, and in 1.2 they have a very good chance of doing so.

    And I think I've addressed the topic of the thread appropriately. Having jobs with experience bars, just makes the situation 100x worse. We don't need more grind in XIV, we need content. I was using XI as a comparison of how terrible it is to have individual experience bars, because it contributes nothing but a monotonous grind, which is what the inclusion of job exp bars would do.

    Again, no to individual exp bars for jobs. Keep them tied to the level of the class that unlocks them.
    (7)
    Last edited by Tibian; 10-24-2011 at 05:09 AM.

  5. #35
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Anyway, I've said this multiple times before:

    I don't have all the time in the world to invest into XIV, and paying $13 a month to try and progress in XIV when I'm getting nowhere with any of my other classes will ensure that I won't be paying for a subscription for any longer than 3 months.

    A majority of players I've been playing with, and my friends both domestically and internationally, want faster progression either to see their numbers rise or just to get to the end-game content. We already have what? 19 different disciplines to level? That's more than enough of a timesink for any player, and to make the monumental task of mastering all those classes even more arduous will only drive people away.

    Me? I just want a more engrossing storyline that doesn't involve me slaving away on Antelopes, Naked Moles, Coblyns or Sheep just to have access to another chapter. I don't care what kind of compromises I have to make, I just want that, and also to be able to progress in-game just as steadily as anyone else would if they played XIV full-time. That's it.
    (1)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  6. #36
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    I am positive to leveling the class and having the xp linked to the job rather than leveling the job again from lvl 1. Advancing the job through quests looks like a good idea in my opinion. If it was up to me I would have it this way:
    1. Lvl you class to 50 (Just because that's the cap and because jobs haven't been introduced yet)
    2. Your job takes over after 50 and that's what gets xp.
    3. Have quests to unlock AF and abilities from 30 and up to past cap.
    This would however make the class system obsolete, I'm not that fond of it though so that would be my preference.

    However seeing that SE will probably keep this class system (because it has already been available for a whole year and/or they still think it's a good idea) then the plan that has been announced through interviews sounds more than good in my opinion.

    Regardless I am interested to see where it's all going in the end.
    (0)

  7. #37
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I don't really know why people play a mmorpg if they doesn't like to grind.

    Miss FFXI old times...
    (4)

  8. #38
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I vote yes should start from level 1 for the award big for doing less crowd let them earn it even if they don't like the grind. Shoot if they don't they should have all starting classes at begining to start @lvl50 if the grind is to much for people I mean shoot it not like this is a mmo or any type of game were playing right
    (0)

  9. #39
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by vax View Post
    I don't really know why people play a mmorpg if they doesn't like to grind.

    Miss FFXI old times...
    Poorly reinforced argument...and a poorly structured sentence as well. I don't know how well XIV is holding up in the Eastern market, but if SE wants to appeal to more Western players they're going to have to do something innovative in regards to character progression without sacrificing aesthetic quality.
    (2)

  10. #40
    Player
    Etheos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    Quote Originally Posted by Lienn View Post
    Classes will be removed at 2.0 and the actions/lv merged with jobs...that's why they have no level.

    Think on jobs system as the job actions the exclusive ones and the class action as shareable ones...

    FFXIV classes will die with the rest of FFXIV lore.
    You really shouldn't go around forums spitting out stuff like this and not include quotes or links to where you saw it. This is just terrible. WHY in the world would they completely destroy our progress of the year and just delete these classes. If you cannot provide links or proof of your sayings here I will take it as you have no idea what you are talking about. I am sure others will agree with me when I say that it is people like yourself that are trying to ruin this game.
    (4)

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