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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Alkoun View Post
    I'll adapt with either decision... but if I had my way, I'd prefer for jobs to have their own separate XP bar. If I want to play a Paladin, I'd rather start from level 1. My reasoning is that I like to learn my role and skills from very early on. That's just me though...
    I agree with this, actually.

    I enjoy starting from scratch and building up from there. So, I'd be fine with starting from 1 on each Job.

    However, I realize there are people who hate the leveling process and would be happy if we were level 50 to start.. but that would be boring as hell to me as well as to many others who've expressed as much in other threads, etc.

    So... while, speaking for myself, I'd prefer to start from level 1. I also realize that there are people who would hate to have to level every job from one, after leveling each class to 30, etc.

    And since Yoshi's goal is to find a balance between the casual and the hardcore player, I think the system they're working on is a good compromise.

    After all, there is still a sense of progression for developing jobs once you've unlocked them, via unlocking skills. And there's other forms of progression/development... getting job-specific gear, quests, etc. etc.
    (3)

  2. #12
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Razor View Post
    While you do have a valid point, look at say... Martial Arts (Since its the closest in relativity). Any profession really though. You can go to a gym and take Karate classes and progress to a high level belt in a decent period of time. I personally made it to purple belt in about 8 months eons ago when I was still a youngster. Just by knowing the fighting techniques and styles does not make you a professional fighter nor that you can even come close to swinging with say, a UFC fighter. To progress to a level like that takes years of dedication, skill refinement, and traveling around taking in new styles and blending it with your own personal flavor. I view Jobs the same way, and even Yoshi himself has mentioned on several occasions he wants things to be easy to pick up and play but difficult to master.
    If you spend a year and a half learning karate, and there are 5 karate skills you do not know, you do not spend another year in a class that teaches something you already know. You get someone to specifically teach you those certain skills you have not learned, and then you master them on your own.
    (2)

  3. #13
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    (15)

  4. #14
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Lienn View Post
    Classes will be removed at 2.0 and the actions/lv merged with jobs...that's why they have no level.

    Think on jobs system as the job actions the exclusive ones and the class action as shareable ones...

    FFXIV classes will die with the rest of FFXIV lore.
    WTH are you talking about? I "bolded" the parts of your post that as far as I know, have no dev information or fact tosupport them. I may be mistaken, but I have read nohing to support your claims, anyon care to cmment one way or the other?
    (8)

  5. #15
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lienn View Post
    Classes will be removed at 2.0 and the actions/lv merged with jobs...that's why they have no level.[Citation needed]

    Think on jobs system as the job actions the exclusive ones and the class action as shareable ones...[Citation needed]

    FFXIV classes will die with the rest of FFXIV lore.[Citation needed]
    I fixed it for you.
    (13)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  6. #16
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Tibian View Post
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    Great gross generalizations, Batman.

    "One of its major problems"? FFXI's job system has widely been considered one of its greatest features. The versatility, flexibility and ability to change up your playstyle on the same character was almost unheard of when FFXI launched. Even now, it's not something you often see taken to the degree FFXI took it.

    That you personally didn't enjoy the starting jobs or other jobs in the game was your own issue... There are plenty of people who loved playing RDM, WHM, BLM, THF, MNK or WAR and took them all the way to 75.

    That you didn't enjoy those starting jobs is fine.. that's your personal experience and preference. But don't make the mistake of thinking your own preferences/likes/dislikes were everyone else's as well.
    (12)
    Last edited by Preypacer; 10-24-2011 at 04:21 AM.

  7. #17
    Player
    Natabant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    I personally like the way its planned now. The way I see it is, classes are for grinding/partying where you can mix and match abilities for easier leveling and jobs are for doing endgame content where more refined abilities are required.
    (3)

  8. #18
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Roaran View Post
    If you spend a year and a half learning karate, and there are 5 karate skills you do not know, you do not spend another year in a class that teaches something you already know. You get someone to specifically teach you those certain skills you have not learned, and then you master them on your own.
    That is assuming that a Job is simply going to have just two or three extra skills. By narrowing your class action choices I understood it to be that Jobs will have their own array of abilities and allow only a slim number of other actions to be set. But since we're both operating under assumptions, either one of us could be entirely wrong.
    (0)
    Last edited by Razor; 10-24-2011 at 04:24 AM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #19
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Ridiculous as this is oppose to the more casual oriented gaming ~_~
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Seirra_Lanzce View Post
    having to re-level again, is really tiresome. @_@" there is like 7 class + 7 jobs = 14 things to level up = ppl complain too grind centric yada2.
    Oh please. What we have now is anything BUT a grind.

    If jobs are to start with or have the same level with their class, then what we deserve is an immediate level 75 cap implementation backed by level breaks (Genkais) with a hard-as-hell solo fight at 65 and a group-required fight at 70.
    (2)

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