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  1. #1
    Player
    Tibian's Avatar
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    Mar 2011
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    Gridania
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    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Preypacer View Post
    Great gross generalizations, Batman.

    That you personally didn't enjoy the starting jobs or other jobs in the game was your own issue... There are plenty of people who loved playing RDM, WHM, BLM, THF, MNK or WAR and took them all the way to 75.
    Sadly its not a generalization. I know plenty of players during my stint in XI that didn't enjoy any of the starting classes. It may not be a majority, but it was a significant problem for a lot of people. At least this way, the class you choose to level up contributes to your main job.

    That you didn't enjoy those starting jobs is fine.. that's your personal experience and preference. But don't make the mistake of thinking your own preferences/likes/dislikes were everyone else's as well.
    I agree, I may have had a different outlook on the game if I enjoyed the starting classes a bit more. However the fact that you have to go back and relevel everything in XI was a huge drag. People are already tired of guildleves, and the overall MMO community (outside of XI purists) have moved on from monotonous archaic grinds. If XIV wants to attract new players, they need to move away from poorly designed XI time sinks and overall repetitiveness.

    I feel the armory system is a huge improvement upon XI's flawed character progression. Having jobs with individual EXP bars is just a step backwards.
    (5)

  2. #2
    Player
    Razor's Avatar
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    Jul 2011
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    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tibian View Post
    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.
    Quote Originally Posted by Tibian View Post
    Sadly its not a generalization. I know plenty of players during my stint in XI that didn't enjoy any of the starting classes. It may not be a majority, but it was a significant problem for a lot of people. [B]At least this way, the class you choose to level up contributes to your main job.
    Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.

    As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  3. #3
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    Quote Originally Posted by Razor View Post
    Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.

    As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    I know right. It's bad enough already.

    And I mean, you will be "levelling" Paladin in FFXIV anyway. But you'll just be doing it through quests.

    Do people seriously think it is better game design to make people grind through boring crap just to play the game? People have said themselves they thought this was an issue with FFXIV. Now they want to exacerbate the issue by having to level the job alongside other classes?

    Quests are a much more interesting form of progression, surely. And I think grinding the base class will be enough to satisfy the crowd that want a "sense of accomplishment" or whatever B.S. reason.
    (4)
    Last edited by ellohwell; 10-24-2011 at 04:56 AM.

  4. #4
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    Quote Originally Posted by Razor View Post
    As a 50 GLA I need (you don't NEED it, you want it) MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require (using the term "require" is laughable at best) you to level multiple classes to their max level in order to just play your main class properly(if you are making such pressuptuos claims like this, you are NOT playing the class corectly if you claim it a requirment to level other classes) . Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    You really want auto 50 on classes ? I think jobs should not need to be leveled, as they should be an extension of of there class in some manner. With your claims of what is needed to play a class, you in particular need to level any class you want to play just so you can learn to play it.

    My point, to be on topic, I see no need to have to level a job when you leveld the classes required to unlock it.
    (1)
    Last edited by Coglin; 10-24-2011 at 05:07 AM.

  5. #5
    Player
    Tibian's Avatar
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    Gridania
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    Tibian Rahm
    World
    Excalibur
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    Leatherworker Lv 60
    Quote Originally Posted by Razor View Post
    Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.

    As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
    I can see where you think my statements are contradictory and I am sorry for not making them clearer. My main point is that to be of any use in XI, as a Blue Mage I had to level Warrior, White Mage, Black Mage, Ninja, and Thief for experience parties, that wasn't even end game. People would literally turn me down if I didn't have their particular 'wanted' subjob. XIV needs to move away from this type of experience. Gladiators should not have to level up Marauder nor Pugilist to befunctional tanks. However injecting jobs with experience bars would just exacerbate the current situation we're already in.

    You mentioned that you have to level three or four jobs to be a successful tank. I am completely against that and I have made several comments about Gladiators needing to hold their own WITHOUT leveling other jobs. Clearly tanks are in the worst situation when it comes down to leveling multiple jobs. I think SE needs to address that issue, and in 1.2 they have a very good chance of doing so.

    And I think I've addressed the topic of the thread appropriately. Having jobs with experience bars, just makes the situation 100x worse. We don't need more grind in XIV, we need content. I was using XI as a comparison of how terrible it is to have individual experience bars, because it contributes nothing but a monotonous grind, which is what the inclusion of job exp bars would do.

    Again, no to individual exp bars for jobs. Keep them tied to the level of the class that unlocks them.
    (7)
    Last edited by Tibian; 10-24-2011 at 05:09 AM.

  6. #6
    Player
    kensredemption's Avatar
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    Oct 2011
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    Gridania
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    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The voice of truth:

    Quote Originally Posted by Tibian View Post
    Jobs should not have their own EXP bar. Why? Because you're already required to level up multiple classes to be functional in any good group/party/raid/dungeon scenario. I don't want to spend my entire life on XIV, pointlessly grinding hours of monotony into my brain via guildleves or simple grinding.

    One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.

    Repetitious and monotonous grinds have no place in XIV. Stop trying to make this game XI-2.

    Keep jobs the way they are currently planned, tied to the class exp.
    (5)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  7. #7
    Player
    Natabant's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    I personally like the way its planned now. The way I see it is, classes are for grinding/partying where you can mix and match abilities for easier leveling and jobs are for doing endgame content where more refined abilities are required.
    (3)

  8. #8
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    Seirra_Lanzce's Avatar
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    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Ridiculous as this is oppose to the more casual oriented gaming ~_~
    (1)

  9. #9
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    Oct 2011
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    No offence but this thread is a pathetic attempt to try inject more grind into the game. Nice try. And I dont mean to hamper your attempt to get a "sense of accomplishment", but LOL. Come on? Get real.

    The reasons jobs are being implemented is to help define roles in parties and also add the oft-requested Final Fantasy feeling into the game.

    They arent adding jobs to satisfy whatever fetish everyone on this forum has with grinding their precious EXP and see numbers get bigger.

    It was stupid enough how you had to go back and level sub jobs everytime you gained a level in FFXI, it will be even worse levelling a job in FFXIV, and will go against the whole point of the ssytem in the first place.
    (7)

  10. #10
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    Personally, I've liked everything Yoshi's said about the jobs. It sounds fun and different from my experiences. I would not like being lumped down to level 1 on a job, especially considering that what he plans to do is expand the classes with the jobs. They're not separate entities, they're extensions. That's the key mindset.
    (5)

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