Good job completely ingoirng one of the major points: The time investment for the most casual of players.
Let's say they take your advice, and do vendors/etc instead of buying from the MB. Those items are gonna be NQ. Vendors don't sell HQ, the exception being the recent Eso mats and level 60 Favor mats.
Now, each GC turn in, is the equivelent of 1/4th of a level. An HQ turn in with bonus is wroth about a level (this is IIRC from doing this same thing myself.)
So, doing it as HQ via MB: 50 days (Funny you think that saving 10 days is the big deciding factor, when it's still near-2 MONTHS to do this.)
Doing it NQ via Whatever: 200 days ( Nearly a year, again, my major point is that casual players won't want to do this.)
So, congratulations, your point is still completely invalid because it's not an effective strategy for anyone. And it leaves people who are trying to build their characters up for the next half a year at the mercy of their own potential forgetfulness, so it solves nothing.
Not all stuff is on MB, but all things for turn ins can be made by crafters. This is why the majority of the ones that are HQ will likely have been made by the hands of a crafter.Also, not all stuff on the MB are from crafters. Some are stuff retainers brought back. And some of them sell for a lot less than you'd pay a vendor. And don't forget the Ixali quests, which add a fair bit of exp in addition to the GC hand-ins (and again, can be done through only the hand-in quest if you don't want to gear up to actually craft the items). And you can do leves, especially if you have a crafter friend who's willing to craft the stuff for you, either for free or if you bring them the mats.
Building a levekit also is a limited means method; you can do one roughly every... You get 12 levels a day, so I wanna say that's 5 levels a day, but that (unlike GC) is extremely limited (Particularly to one Tradeskill at a time.)
Someone spending money on repairs should be the investment, not money into the Marketboard, and not money into anything else. If someone would prefer to use the gil they make from fighting to repair their gear made from fighting, that should be their choice - and having contingencies for mistakes that can come up in dungouns (Such as not remember to repair beforehand) helps protect the whole party.It's not a salespitch. It's just several people trying to give advice on how to level crafting classes without needing to actually craft. Time or money or effort is pretty much the cost. Since "effort" was discarded pretty much from the get-go ("I don't like crafting!"), the amount of "time" or "money" is going to have to go up.
This is great foresight and hindsight, but in the cold light of revelation that your tank just lost half his HP because his crap broke and he's now tanking with what amounts to his base stats, it's very little consolation for a party that finds themselves in this scenario....Or, you know, remember to repair before going in. It's not really that difficult to have a slot dedicated to grade 6 Dark Matter, stocking up on it when you notice you're beginning to run low.
No, this is a "People are human and make mistakes. LEt's give them a way to fix it so that they won't wind up screwing over 3 other people, wheather that person is me or someone else."To be honest, this suggestion is sounding a lot like, "I can't remember the rules of the game, so we need to change the rules to make it easier for me to play the game." If you can't remember to repair before going into a dungeon, and can't be bothered to level up crafters to be able to self-repair wherever you are -- and if you have, can't remember to bring the necessary item to do so (dark matter)... I'm starting to think that maybe it's not the game's fault. (General 'you' in this paragraph, not any specific person.)
This is a scenario I would concede, and is a reason why I've specified that it would be for dungouns, not raids. I can respect not doing it in raids, because if you're going into a raid, that's part of raid prep. Dungouns, however, are casual content. Raids, unfortunately, would require such a streatch (Especially, as cited, on Bahamut, outside of a Hydalen-type crystal that repairs, but even that's a bit of a streatch for me to say) in order to make an actuality. I dislike it.
But for dungouns? It's very easy to add, lore wise.