A pug group should have play and loot as the job you are rules through the dungeon finder, premade groups should have no set loot rules to allow the players to decide.
A pug group should have play and loot as the job you are rules through the dungeon finder, premade groups should have no set loot rules to allow the players to decide.
Simple solution, record the class a person was before the drop, like during the encounter so after the drop it won't happen.
lets see, there are Tank roles, DPS roles and healing roles. If you really like to dps and the group needs a tank or a healer but you hate both, find a healer or a tank instead of another DPS. If you filled the group and are still in this situation then you didn't look at your team comp very carefully when inviting players. As a last resort just have each player seeking the DPS item do a /random (which they should addOriginally Posted by rydin
What happens if, because of party makeup, you're playing a class that you definitely don't see yourself playing very often and that you don't care for as much?) and give it to the highest score.
I see your point.
Doesn't the game lock you into your class/job once you are in active mode (no class/job switching mid-fight), until the end of the battle (rather, once you're in passive mode)? How about.... the game locks you into active mode (so you can't go into passive and thus switch classes/jobs) once an encounter begins? After the fight, you can switch freely, but the game only allows you to roll on a piece of gear that pertains to the class/job you were locked into during that particular fight.
Last edited by Alkoun; 10-24-2011 at 03:10 AM. Reason: clarity
See that is kinda dumb, what if I hate playing a healer and I love playing lancer, though the group needs a healer. How in the world do I get my lance that I want!? See pretty dumb. Right assumption is right.
That's just the way the cookie crumbles. If you HATE playing healer, then you probably won't have your healer levelled appropriately, or have gear for it, or know how to play it effectively, and, well, you wouldn't be in that situation to begin with.
How this game works, makes you level up other classes to be effective. Soooo If I want to live, yaa kinda have to level up a healing class for cure and what not. Sooooo don't see your point.
Tell that to all the people who used to enjoy playing a healer and grew tired of it, and Vica versa. Why be punished for having something leveled and/or going as that class to better fit the situation, should not the rewards be "Rewarding" for you regardless of what class you went in as?
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