I'd be ok with at least adding the /random command without it tying to loot. It has other uses, such as deciding order for things
I'd be ok with at least adding the /random command without it tying to loot. It has other uses, such as deciding order for things
Yes, you are missing something. Although you may come from an MMO like WoW where characters specialize in only one job or class, Final Fantasy XIV is not structured that way. People tend to have multiple jobs levelled and specialized, so the restriction of graying out gear for a job or class that they are not currently using is not applicable.Maybe I'm not understanding this correctly... If I'm in a dungeon and I'm a healer and a piece of gear drops with mind + piety on it and it's clearly for CNJ (cuz it says so of course), and it's definitely an upgrade for me, I'll hit need. Anyone who's NOT a CNJ should have their "need" button greyed out and unclickable.
Same scenario, except I'm a lancer, and there's another DoW in the group, and the piece of gear has stats for DPS and it's definitely an upgrade for both of us, and we both hit need, while everyone else has the button grey'd out cuz the gear's class restrictions doesn't let them roll on it. The game does the /random for both of us behind the scenes and gives it to whoever wins.
Am I missing something?
There should be a /random option. It would help determine who gets loot if multiple people want the same item. It would also help determine who uses their anima for teleportation and other needs where players would like the option of an in-game random number generator that could not be manipulated.
Treasure in a party should go into a pool, not just drop into random party members' treasure pool.
It is quite dysfuntional in it's current form.
Having to be near someone in order to transfer loot to them is also a restriction that becomes a burden and is more annoying than useful. Especially in a battle situation or timed instance where players cannot afford the time to delay combat in order to transfer loot to another party member.
The Master Looter idea also fails because it can be easily manipulated and take advantage of other party members. Maybe some people are lucky enough to play with the same friends al of the time, but in Final Fantasy MMO you are typically in groups with random people.
There should be some in-game mechanism where players could cast lots to see if they could randomly aquire gear or choose not to lot if they didnt need or want the item.
There was a Quartermaster option in FFXI parties. No one used it or joined parties where the leader had that option set because they would keep all of the drops for themselves.
Please add party alliances so we can link parties.
Last edited by Zoltan; 10-25-2011 at 01:11 AM.
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