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  1. #1
    Player
    ErzaScarlet77's Avatar
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    Feb 2014
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    525
    Character
    Lili Reina
    World
    Faerie
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    Dragoon Lv 80
    what does better servers have anything to do with better models for characters and gear?
    and i personally dont think we need server upgrades, the ones currently exist is alreayd empty as is
    (0)

  2. #2
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
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    Alchemist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    ....What do you think? ...
    Maybe the budget went to Chinese and Korea new servers. ^^;
    (0)

  3. #3
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nicobo View Post
    Maybe the budget went to Chinese and Korea new servers. ^^;
    Those are handled by different publishing companies, so SE was paid to license it out to those publishers. The budget probably went to FFXV, FFVII, or any other nonsense project that they're working on that will take another 10 years.
    (1)

  4. #4
    Player
    Laraul's Avatar
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    Nov 2011
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    902
    Character
    Laraul Lunacy
    World
    Hyperion
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    Gladiator Lv 70
    Quote Originally Posted by Kosmos992k View Post
    With increasing network bandwidth and better server hardware, how many of the limitations we hear of might be overcome?
    Valkyrie_Lenneth already has explained things pretty well. It's not the hardware but the software that's responsible. I wish I had read the entire discussion before I responded. Oops.
    (1)
    Last edited by Laraul; 03-22-2016 at 10:46 AM.

  5. #5
    Player
    Catwho's Avatar
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    Oct 2012
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    Gridania
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    2,881
    Character
    Katarh Mest
    World
    Lamia
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    Warrior Lv 100
    Don't forget, the whole reason they transitioned from 1.0 to 2.0 was because they already completely overhauled the server infrastructure and the client/server programming once. You think it's bad now, you didn't play 1.0 where a simple UI command took the server 5 seconds to respond because everything was done server side.

    They've already done some hardware upgrades since 2.0 launched though. The EU data center basically got brand new hardware, and the old servers were (I imagine) re purposed back at the NA data center to help balance out the Primal/Aether loads. There have also been a few longer maintenances where they flat out said in the notes they were doing some hardware upgrades.
    (4)

  6. #6
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Catwho View Post
    Don't forget, the whole reason they transitioned from 1.0 to 2.0 was because they already completely overhauled the server infrastructure and the client/server programming once. You think it's bad now, you didn't play 1.0 where a simple UI command took the server 5 seconds to respond because everything was done server side.

    They've already done some hardware upgrades since 2.0 launched though. The EU data center basically got brand new hardware, and the old servers were (I imagine) re purposed back at the NA data center to help balance out the Primal/Aether loads. There have also been a few longer maintenances where they flat out said in the notes they were doing some hardware upgrades.
    one point concerning this, first when they did change the server for the 2.0 they was planning an exploitation at the same size than FF11, means maximum 1Million account, however since then.... we did come closeof the 5M that a huge difference. means the size of data that the server have to save and such are quite different of what it was planned at the start. and that what yoshida did talk most of the time when he was saying it was not possible to do stuff. because the load of data was too important or will have make the server crash.

    then yes the server need to be changed and yes Yoshida do want to change them, for the one that didn't heard of it, it did talk while the live last august.

    indeed, the change of server will not affect us right now, but will allows them to increase the number of residential area, the number of item per house and such or even bring new system that will recquire a lot of data transfer. in the end we will feel this change.
    (3)

  7. #7
    Player Kaiser-Ace's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ErzaScarlet77 View Post
    what does better servers have anything to do with better models for characters and gear?
    and i personally dont think we need server upgrades, the ones currently exist is alreayd empty as is
    What you're playing on isn't the same kind of server. The guys here are talking about, at least what I assume is, The Mega-Server Mainfraim that is actually connecting all of the files, traffic, and other functions of the game it's self. The Worlds that you're refuring too are parts of The Data Centers which themselves are part of either the NA, EU, or JP servers. I think "The Mega Server" is more acuratly the collective hardware of the NA, EU. And JP servers combined.
    (1)

  8. #8
    Player
    Dajinn's Avatar
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    Feb 2015
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    47
    Character
    Dajinn Valheru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Theres one key thing here I think people might not understand or are greatly under valuing because they just don't know.

    But in singularly large applications like this and Facebook each server tends to be a compute and both a storage node. Old storage RAID is not really a thing in compute heavy singular applications. Its likely their infratructure is based on converged computing where the traditional roles of storage and compute are shared on the same platform but act together in a logical pool maintained by some proprietary software block based scale out solution. The long story short is adding servers creates expontential gains in capability, literally.

    So yes I think they would benefit from more servers and it's really a lame excuse at this point.
    (1)
    Last edited by Dajinn; 03-22-2016 at 02:41 PM.

  9. #9
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dajinn View Post
    Theres one key thing here I think people might not understand or are greatly under valuing because they just don't know.

    But in singularly large applications like this and Facebook each server tends to be a compute and both a storage node. Old storage RAID is not really a thing in compute heavy singular applications. Its likely their infratructure is based on converged computing where the traditional roles of storage and compute.....
    You think facebook is analogous to FFXIV? Facebook dwarfs FFXIV into insignificance in raw computing, storage and bandwidth terms. That doesn'tneven begin to touch the number of transactions a day that Facebook handles. By the way, singularly large means what exactly? Monolithic applications, distributed applications, or just big assed applications? It's not really clear why you think that Facebook is even partly a suitable comparison to make, Facebook sure as hell is not a single monolithic application, or a "compute heavy singular application". Facebook is a monstrously huge database that processes a continual stream ofntransactions. It is essentially a big vacuum cleaner sucking up user's data, and spitting it out on the otherside.

    You talk about convergence like it's something new...You do realize that you just described the basic components of a computer, right? I mean it's all nice to throw around terms like converged computing, when all you're talking about is a modular system that scales as you add units...you know, like clusters in the 80's and 90's.... I mean seriously? This is as bad as the 'big data' nonsense I have to put up with at work, too often people see large unstructured data sources and scream for big data solutions as if they are some kind of pixie dust to make things work. Converged computing and the convergence of the various components into grid computing or mesh computing, or computing fabric, or whatever new jargon you want to use, is really little more than scalable clusters and distributed computing, which has been going around for donkeys years. Too many people lack basic understanding and instead have to lean on buzz words. The so called traditional roles you're talking about are roles that grew out of the spread of segregated file and app servers in organizations that started in the 80s. on the other hand, large paltforms such as Mainframes, clusters and departmental systems all integrated storage and computing just fine. Funny how things come full circle and suddenly we need new buzz words to describe them lest we realize it's the old become new again.

    But, the thing that all of you seem to be missing is that all MMOs are huge transactional databases being fed by the game engines that handle the instances and run the actual game code.the servers that run thed are largely unaffected by the size of character data, the back end data base, the clients, the client server communication and the continual backup oflive character data is however very much affected by bandwidth constraints tha impose a limit on the amount of data that can be held in memory for each character. Upgrading the databse servers and infrastructure that serves them has a direct impact onhoe many players can be handled at once, how much character data can be processed and so on. And that is only a single aspect of what would improve with an upgrade on the infrastructure side.

    However, it seems that many of you would be content to run with the same game servers for a decade, which is a truly horrible idea for multiple reasons. But, since no one would like to talk about potential improvements to the game, but would rather discuss how a server upgrade would have no impact without some code work (duh!), or offer some buzz words giving new polish to old ideas, I am left wondering why you would rather do that instead of considering the possibilities.
    (8)

  10. #10
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It's not a totally foreign thing for MMOs to beef up their servers if required WoW has done it as have others if I'm not mistaken. I think a few people misunderstand what the servers actually do though, they wont give us better graphics for one that's entirely a client based issue on our end and them designing for the lowest common denominator to run the game at a respectable visual level.

    Why they don't give us options is beyond me though, a high resolution texture pack would not tax the servers as far as I am aware it would all be on our machines end to handle the graphical processing as all the files are located locally and not server side.
    (2)

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