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  1. #1
    Player
    Slyqc's Avatar
    Join Date
    Apr 2015
    Posts
    56
    Character
    Sly Hawkeye
    World
    Famfrit
    Main Class
    Bard Lv 60
    Quote Originally Posted by LilLemay View Post
    Having played both Bard and Machinist (MCH is only 52 so bear with me) I've gotta say the sudden addition of having to charge your shots works for them HOWEVER I think a traditional 1.5s cast time is a bit much, honestly, I think a 1s cast time would be more appropriate for both, given that before hand both classes are pretty fast paced and it's fun to be able to dance in circles around the boss and enemies. with a 1s cast time you'd still be able to move and re-position yourself as needed, but it wouldn't feel nearly as rooted as playing a caster dps does
    You can start moving your character around when your cast bar hit around 65% and it will not disturb your casting. So in the end the cast time is somewhere around the 1 second, only thing is even if you can move you can't start using other skills (Empyreal Arrow, Bloodletter, etc...) until the cast has ended. ^^
    (0)
    Last edited by Slyqc; 04-29-2016 at 08:32 AM.

  2. #2
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Slyqc View Post
    -snip-
    I'm aware you can do that, I'm only talking about the fact that it's very jarring that at level 52 the game suddenly decides to tell you ''you're a caster now, you've got to stand still to cast" I think it'd be nice if they brought our cast times down to a point where by time you register ''hey I've pressed that button'' your bar is already at/past the point where you can start moving and not disturb yourself.

    From what I hear, most of people's main complaints with Bard/Machinist is that you suddenly become a caster and the DPS they put out, and I don't want to completely throw out the cast time thing since I think it makes sense (at least for BRD) I think it'd do a lot to quell people's complaints if that transition to pre-WM play and post-WM play wasn't so jarring.

    Also, who knows a slightly faster cast time might even help the DPS of both classes? I don't know about that one, that's for people who have the time to do the math to figure out.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LilLemay View Post
    Also, who knows a slightly faster cast time might even help the DPS of both classes? I don't know about that one, that's for people who have the time to do the math to figure out.
    Your amount of skill that you can use is still limited to your GCD, a faster cast time wouldn't help BRD or MCH in that case (and they wouldn't be able to fit two oGCDs inbetween either without clipping, you need at least more than a split second for an oGCD)

    There's so many issues surrounding the gameplay of MCH/BRD, but the biggest one I have to say is that there's no sense of a traditional physical-ranged dps in the game anymore. They're all casters to an extent rather than following the trend of a physical class with auto attacks and instant weaponskills.
    (2)
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  4. #4
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RiceisNice View Post
    Your amount of skill that you can use is still limited to your GCD, a faster cast time wouldn't help BRD or MCH in that case (and they wouldn't be able to fit two oGCDs inbetween either without clipping, you need at least more than a split second for an oGCD)

    There's so many issues surrounding the gameplay of MCH/BRD, but the biggest one I have to say is that there's no sense of a traditional physical-ranged dps in the game anymore. They're all casters to an extent rather than following the trend of a physical class with auto attacks and instant weaponskills.
    Thank you for answering the DPS question

    So it wouldn't help unless they reduced both the cast time and the recast time then
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