Results -9 to 0 of 197

Threaded View

  1. #13
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Slyqc View Post
    @RiceisNice
    I really don't see why you're so upront about not balancing BRD, I mean you are right by saying MCH was falling behind with Gordias just as much as BRD is falling behind with Midan now.
    But if I remember correctly, MCH did got balanced, now you're upfront refusing the opposite? Why?
    Because honestly speaking, BRD and MCH are both close together enough that they can be competitive to each other. The factor is the fights that design to favor one or another (which has been the case since 2.x, and has nothing to do with job balance honestly, espesically when the two are interchangable). You can look at the logs right now and see that the top BRD/MCH are actually by the same player, and the instances where the MCH does more has numerous factors from clear times to buffs that are in the MCH's favor (specifically the absence of an AST)

    Quote Originally Posted by Slyqc View Post
    Also I really don't get what more proof you need, everything is shown on FFLogs, you say this is patched damage, well you look at top 2 from both class and both got Ninja, DRG and AST in their team comp, so yeah... both are patched.
    What? Did you even look at the fights? I'll grab an example right now with A5s. The top MCH is at 1,740 with a 4:30 clear time, the top BRD (who happens to be the same player who is the top MCH) is at 1,630 with a clear time of 5 minutes...but the latter doesn't have an astro. The second highest BRD would be around 1,580-1,600, also doesn't have an astro, and the fight took 6 minutes which is going to lower the overall measurement of dps as the fight drags on. The trend continues on and on, and at that point you're comparing the dps of a BRD who probably has it as their clear attempt versus a MCH who has it on farm. You keep bringing up the 200 dps difference, but don't see why it's there, but instead assuming that MCH is straight up better than BRD from a dps standpoint.

    Quote Originally Posted by Slyqc View Post
    @ashwich

    The first 4 Alphas are pretty easy to destroy and shouldn't be a problem, the last 6 are a lot more complicated, by adding a 40% heavy on 1 orb and a 2 seconds stun, you make everyones life a LOT less complicated.
    Your summoner has miasma, miasma II, while blackmage has blizzard and lethargy. Even if you were to take in a BRD, your group still has means of putting out heavy, which isn't on cooldown. The balls also spawn in intervals from each other, you're not delaing with 6 at the same time, and melee stuns are more than enough. I won't disagree it helps, but that's going into fight mechanics that favor MCH (which can round about to having fight mechanics which favor having a BRD, like say having cleanse debuffs). The solution is not to homogenize the two jobs just for something like this, because something like having a stun of 2 seconds when your party is capable of doing at least 4 stuns of equal/longer just by the offtank and melee dps by itself isn't going to be the huge factor of clearing brawler. Not to mention BRD has more higher potency oGCDs at their hand that makes it easier/more ideal to shoot down adds, as well as the cooldowns that also helps in that regard (because wildfire is entirely useless for something like this)
    (2)
    Last edited by RiceisNice; 04-26-2016 at 12:28 PM.
    ____________________