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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Its not really a DPS Gain.
    It is.
    Its a loss of TP.
    We have infinite TP.
    Its a loss of Enmity Gain.
    Enmity is a non-issue, even with the changes.
    Its a loss of a Wrath Stack.
    This is the only caveat of Fracture, and only if you intend to have IB up at a specific GCD that's been pushed back due to Fracture. WAR does have a plethora of other tools to deal with that situation, though, and a lot of the fun of WAR is mapping out all your GCDs in a given fight.
    (1)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SpookyGhost View Post
    It is.

    We have infinite TP.

    Enmity is a non-issue, even with the changes.

    This is the only caveat of Fracture, and only if you intend to have IB up at a specific GCD that's been pushed back due to Fracture. WAR does have a plethora of other tools to deal with that situation, though, and a lot of the fun of WAR is mapping out all your GCDs in a given fight.
    Yes; because you lose a stack of Wrath its a DPS loss, its also a sustain loss. Its also a threat loss; even though you think that is pointless; its also a TP loss regardless if you have infinite or not. Then again I love using overpower. Not really for single target fights though.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Janyxea View Post
    Then you just balance the potency and duration, and voila! You have a useful skill.
    Just because a skill sin't being used often doesn't mean it's useless. I always put fracture in the berserk rotation. Any thing after that is personal preference and dependent on if Fracture will stay for its full duration and won't get cut off by "jump" mechanics.
    (0)

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Not sure about making Fracture a combo finisher. It might need it's duration adjusted, the nice thing about Goring Blade is that it fits in perfectly with the Pld rotation. In the case of pld it's Goring Blade combo -> Royal Authority/Rage of Halone combo x2 -> Goring Blade combo again, it causes you to reapply goring blade just before it falls off allowing you to keep the DoT rolling. Warrior doesn't really have the same clean rotation iirc between the debuff combos, defiance/deliverance stacks, fell cleave, and it's threat combo. Also if I remember the math for Warrior, Fracture is their second highest potency move (just behind Fell Cleave), at around 500+ (I think) potency.

    I never cross class it on my drk or pld at 60(I've played both pretty extensively) because I always have a better button to hit. I will use Fracture on the rare occasion I play pld in content 50 and below because the only combo I have at that low level is Rage of Halone and it's nice having a different button to hit. Honestly there are times when I wish Goring Blade wasn't part of a combo and I could just apply it like a regular DoT.
    (0)

  5. #5
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Yo I'm pretty sure Fracture is almost always a dps GAIN. Why do you say it's a dps loss? You should keep Fracture up most of the time unless you really need to keep up Path or Eye or for any other reason. It's not a big dps gain but it is one. I also think it's nice to have a gcd that's not a combo, so you can delay your rotation or something for whatever reason.
    (0)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rayinfluense View Post
    Yo I'm pretty sure Fracture is almost always a dps GAIN. Why do you say it's a dps loss? You should keep Fracture up most of the time unless you really need to keep up Path or Eye or for any other reason. It's not a big dps gain but it is one. I also think it's nice to have a gcd that's not a combo, so you can delay your rotation or something for whatever reason.
    We're talking about cross class Fracture for PLD and DRK, who don't have any means to restore TP on their own, and must rely on support jobs for it, or rely on MP-cost GCDs. No one takes it because someone, somewhere did some kind of math or something to somehow prove that cross-class Fracture hurts your PPS. We've never seen this math, though, and I am not entirely sure how it works out that cross-class Fracture (18s DoT vs. WAR's 30s DoT) is a loss. If you're able to manage your TP well enough, I'd think it a very effective tool.
    (0)
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  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jpec07 View Post
    Snip
    And anyone else in this thread will find this useful to, I had talked about this in another thread, but didn't remember until now:

    http://forum.square-enix.com/ffxiv/t...=1#post3327021

    Fracture as a Cross Class:

    Fracture does 220 potency of damage provided it ticks its full duration. Below level 60, this is a DPS increase over just spamming the Rage of Halone combo (which averages 203 potency across its 3 GCDs). However, once you get to 60 and get the Royal Authority Combo, Fracture becomes almost completely useless. Royal Authority combo has a 230 potency average, and Goring Blade combo has even higher. Therefore, Fracture is almost always a DPS loss to use. People will try and convince you that it's a DPS increase to use as the last move before Fight or Flight falls off, or as a filler so you don't clip Goring Blade's DoT... but it isnt. The math shows that in a straight fight where you're just tunnelling DPS onto a target, Fracture is always a DPS loss, and also a huge TP loss.

    The one situation where Fracture can be a DPS increase is when you have to leave a target (as Khalithar says, like in Alex 1 where you're DPSing the main boss for a while and then have to go pick up the second). However it's ONLY a dps increase in this situation if you have to leave the target 1 gcd after you finish a combo. Eg, if you finish a Royal Authority, and have 1 second before you need to move, a Fracture would be better than doing a Fast Blade. But if you've already done a fast blade and need to move, doing a Riotblade would be better. Also, all ticks of Fracture have to do damage to make it worth ticking, so it doesnt work to throw it on the Alex Oppressors before they leap away as they go invulnerable. Also, if you are able to return to DPSing before your combo times out, a Fast Blade would have been better (eg, Fast Blade Oppressor 1, turn and run to Oppressor 0.5 and do a Riot -> Goring before it times out, would be higher overall DPS than Fracture on 1 and starting fresh with fast blade on the second).

    All in all, the situations where Fracture result in a DPS increase are so horrendously small that I recommend not taking it - you'll be too inclined to press it -thinking- you'll get a DPS increase when in 95% of situations you'll end up doing less DPS AND nerfing your already starved TP. I now actually take Protect as my fifth cross class so I can speed up buffing before a pull, help buff ressed people to save healer mana in awkward situations, and keep myself buffed when soloing or working in small groups without a healer - though this is just as niche as taking Fracture really, so you might just want to keep Fracture on your bars for doing downsynched 50 content.
    (2)
    Last edited by Khalithar; 03-23-2016 at 11:34 AM.

  8. #8
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    make fracture an OGCD and boom dps gain for all and its useful
    (0)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I think Fracture should be an Off-GCD attack with a cooldown honestly.

    Yes- its a DPS gain on Paper; except it doesn't make a Wrath Stack; so as soon as you get Fell Cleave its pointless. It also a lot of the time does not go full duration.

    Mercy Stroke should heal even if it doesn't kill the target.

    Sole Survivor needs to be changed; period.

    Scourge is amazing; but ... eh... I just hate using it; it always feels more like a chore because instead of watching the fights your watching combos and numbers lol
    (0)
    Last edited by Nektulos-Tuor; 03-23-2016 at 06:11 AM.

  10. #10
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I think Fracture should be an Off-GCD attack with a cooldown honestly.

    Yes- its a DPS gain on Paper; except it doesn't make a Wrath Stack; so as soon as you get Fell Cleave its pointless. It also a lot of the time does not go full duration.

    Mercy Stroke should heal even if it doesn't kill the target.

    Sole Survivor needs to be changed; period.

    Scourge is amazing; but ... eh... I just hate using it; it always feels more like a chore because instead of watching the fights your watching combos and numbers lol
    You wot m8.jpeg
    (0)

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