Then you're sacrificing your return point, the whole point of it all is so there is no going back to town for the leve's, instead having the leve's sets for the level of the camp at the camp.
Last edited by Zion_Cross; 10-24-2011 at 01:26 AM.
You mean you don't already set your HP in the city where you're doing leves o.O?
It's hardly a sacrifice.. It literally takes 5-10 minutes to get anywhere in the game from any city, thanks to chocobos and airships. You'd only have to do that once, when your done with your leves. It's the 5-10 in trips between the camps and cities that add up (which you should already be cutting in half by setting your HP in the city anyways..)
I can see how it can be convenient. That's all I care about, really. Let the RMT issues be handled by the GMs or people who are actually offended by it. If I happen to party with people who are participating in it but it gets me somewhere, I could care less. :/
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
http://na.finalfantasyxiv.com/lodestone/character/997521/
Edited to the first post.
Last edited by Zion_Cross; 10-24-2011 at 02:53 AM.
I always wanted it to be a chain....
You grab a guildleve from the adventurers guild... go to the camp, and when you turn it in, the person in the camp gives you the next leve in the chain.
i asked that long ago before Leves got spat on...
http://forum.square-enix.com/ffxiv/t...ev1001-Dev1011
Hopefully, Meteor will blow up all the Adventurer Guilds before 2.0
I agree.... they are all just grind. Personally, as a miner, i think it would be nice to utilize a mine instead of having to track it down over the lands (which doesn't make sense anyways) and get more exp that way than through leves.
As for exp via a fighting class. Personally i think they need to do away with the lev system... its just grinding, actually its more so as you have to go back and forth, thus taking more time than just camping a spot and spamming mobs.
I personally would love to see a way of leveling up where the grind wasnt so apparent. Say... have mobs attack your outposts or.. even parts of the town or something a bit more exciting than killing local wildlife pointlessly over and over. That would rock. In FFXI i actually liked fighting the mobs that came to attack an outpost. Though my only complaint about that was leaders were near impossible to kill without a large group of people. Which was unrealistic. But I digress.
But if they couldn't do any of the above then at the very least they can make more levs for locations... having just 2 is silly... i think 8 is more acceptable.
Last edited by ArcheustheWise; 10-24-2011 at 04:05 AM. Reason: Clarification
If they make out a way to eliminate the leve's system that would be pretty nice. Maybe add the same system as the books, so that the grind parties would take advantage of the fluidity in the system. Hamlet defense is coming in isn't it? Wont that be similar to the garrison fights in XI?
Anyway if they blow em all up let's see what happens. I just want a way were having fun together with my buddies isn't such a back and forth hassle for them. Rather just all go to a camp and pick them up directly so we can get things done quicker. (Since the patch, leve's are a harder, so I've been doing them in groups of 2-3 with ls mates. At the right star level given that.)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.