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  1. #1
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Roxas_Andrade View Post


    Lightspeed doesn't reduce your GCD, it just upfront your spells in 2.5sec. So Asp Helios would have 0.5sec cast time and would still have the Global Cooldown, wich is 2.5sec. If you'll have to deal with GCD anyway, might as well cast Asp.Bene while Lightspeed is active (not before) to save mp, then you'd spend 5 sec only to cast Both Asp spells while lightspeed is on...
    Um, well going to have to be blunt here.

    My response was to your suggestion of flat out replacing swiftcast with lightspeed in DestroyerofLargePlanets post. This catagorically leaves lightspeed up for at least 2 gravities. Its is a simple fact that this happens. The only way this does not happen with that placement of lightspeed is if you then wait for it to drop off before using gravity.

    What i responded to was the suggestion of Synestry>A.Ben>lightspeed>AHelios>CU>Clerics>Gravity spam. This leave approx 3.5-4 between Lightspeed, A.Helios (triggers GCD), CU for wheel of fate, going into cleric stance, then hitting your first gravity. Note the only thing that triggers the GCD is A.Helios. So say 0.5 secs for A.Helios, 3 for Wheel of fate, 0.5 for Cleric Stance, then you have all the time left on Lightspeed.

    What i was not commenting on, and never have commented on is the post you made after placing Lightspeed before A.Ben, which is a different usage of Lightspeed compared to the post i responded to.
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    Last edited by DarkmoonVael; 03-23-2016 at 05:23 PM.

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    That still doesn't really elaborate why you'd spend 1-3 seconds on CU with light speed up. Or blowing/saving every single CD you have for a period of 15 seconds for that matter. Even so, if we were to take the original idea in mind to throw everything including the kitchen sink
    Well, after I slept over it, I see all of your points. I was trying to find a way to put LS in the combo because I think it's a wast of CD to use Swiftcast for Asp.Helios. That's it. For that matter, I admit I was being sttuborn and apologize<(._.)>

    Quote Originally Posted by Rongway View Post
    I just wanted to point out that we've started arguing optimal action sequences in a thread that began as a pep talk for a new AST. How bout we not scare off any new ASTs who get curious and click on this one, as there are already plenty of scary mathsy optimization threads to be found if people are interested in that side of things.
    Also noted, but it served to a purpose. It will help a new player to see what not to do. And it helped me to improve a possible healing combo. But thanks for your concern. : )

    Quote Originally Posted by DarkmoonVael View Post
    Um, well going to have to be blunt here.
    I deserved it, lol.

    Asp. Helios does go straight into CU if you want. It would remove 2.5sec off my math.

    Thing is, I really don't see the need for such an elaborate healing combo in the content I play (usually one CD is enough). Does anyone running Savage/Extreme content have to rely on a big combo like that? What do you guys usually do?
    (0)
    Want a heal? How much money you got?

  3. #3
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Roxas_Andrade View Post

    I deserved it, lol.

    Asp. Helios does go straight into CU if you want. It would remove 2.5sec off my math.

    Thing is, I really don't see the need for such an elaborate healing combo in the content I play (usually one CD is enough). Does anyone running Savage/Extreme content have to rely on a big combo like that? What do you guys usually do?
    This is what i use for dungeon running. It allows you to put up the HoTs (time dilate them if you want, allows more dps from you) and then just gravity spam for trash pulls. Once you have the HoTs up, and you have a good group, you basically dont need to heal until the next pull.

    In extreme/savage, i dont tend to mix all the regens at once like this, as there are specific times to use certain things like CU, lightspeed, synestry etc. Also (not sure how anyone else does this) but i tend to only use time dilation in conjunction with card buffs to maximise their potential.
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