Quote Originally Posted by Roxas_Andrade View Post
Not the best to do, I know, but my point was to max healing output before spamming Gravity. Putting the CDs along with Gravity is valid, but you will have more Lightspeed active while DPSing, which is not optimal. In this combo we should use whatever we can to heal/support while Lightséed is up to ensure 100% potency while DPSing. (And for a controller player like me, switching targets from Enemy/Gravity to Party/CDs would consume more time)
That still doesn't really elaborate why you'd spend 1-3 seconds on CU with light speed up. Or blowing/saving every single CD you have for a period of 15 seconds for that matter. Even so, if we were to take the original idea in mind to throw everything including the kitchen sink:

Original:
Synastry > Lightspeed (10sec effect) > Asp.Bene (2,5sec CD) > Asp.Helios (2,5 sec CD) > CU (1~3sec depending on server tick) > Time Dilation (1sec) > CO (1sec) > Cleric Stance (1sec) > Gravity (3sec) > SwiftCast > Gravity > Gravity

What I suggest:
Collective Unconsciousness -> Synastry > Aspected Benefic -> Light Speed -> Aspected Helios -> Celestial Opposition + Cleric's stance -> Gravity -> Time dilation -> Gravity x4 -> Swiftcast -> Gravity
I might be off by 1 gravity, no idea. It's nonsense to spam Gravity with Light Speed in the first place

Like this you extend Synastry, aspected benefic, Light speed and Wheel of Fortune by 5 seconds with Celestial opposition AND you get more gravity out of it. And no, Synastry does not affect Wheel of Fortune. Effectively the total time for each of your buffs, with Time dilation, is:
Light speed 15s
Synastry 25s
Wheel of Fortune 35s
Aspected Benefic (regen effect) 38s with 20% increased healing
Aspected Helios (regen effect) 35s with 20% increased healing
Any card you happen to have on the tank +20s