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  1. #31
    Player
    YGSLlew's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    101
    Character
    Val'faria Rhiki
    World
    Cerberus
    Main Class
    Archer Lv 70
    well, let's be honest. This whole attribute-point system for level up is not more than a good-for-nothing proxy system to give a "I have a choice!" feeling. Nothing more. It's worthless for all classes, given the numbers in your attributes, you reach at lv 60 anyway.
    (0)

  2. #32
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    i actually did the calculations before the expansion of where to place tge arcanist stats. I'm on my phone now or id post the thread it was in, but the short of it is at 50 Int was the better choice, at 60 now probably mind is better. Though as most people say the difference is minor. and if you dont play the job no complaining, those who play it know how to adjust to the differences.
    (0)

  3. #33
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    This would be awesome, actually. Personally, when I can't decide which job to go as, I assign number ranges for them and do /random, but... that's fine when I only have two or three jobs. When you have, say, 8 or 13, it gets a lot trickier to do that with /random ^^;

    Quote Originally Posted by MilesSaintboroguh View Post
    Well now that I just realized it, what dungeons and trials cover this job roulette? Every roulette seems to fill some sort of niche, but I don't see this one filling in anything.
    Like has been said, this isn't about a roulette akin to the instance roulettes. It's a roulette similar to "mount roulette" or "minion roulette" -- basically, hit a key/hotbar icon, and you get assigned a random gearset.
    (Could be tricky if you have all crafters and gatherers, of course xD but then you'd just have to re-roulette it, no?)
    (0)
    Last edited by Noxifer; 03-21-2016 at 08:52 AM.

  4. #34
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Bigcat9715 View Post
    So your saying it was pointless for them to make a mount roulette and then a flying mount roulette? Also Heavensward has been out for some time now. If it was released like a month ago I would completely agree with you, but at this point wouldn't people have more then 2 lvl 60 characters? On top of that the devs makes it easy to play catch up, so it's possible to make it to i200 in a very short period of time.
    Mount and minion roulette are completely aesthetic. Playing different classes isn't.

    Also, I assumed you meant a leveling roulette. A level 60 job roulette seems even more pointless, as the reward is no different regardless, and you wouldn't even be getting exp.

    Again, if you really want to randomise your jobs just do it yourself. It just seems a waste of development time for something so trivial.
    (1)

  5. #35
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Someone already said it, but assign Job 1 a number range 1-10, Job 2 11-20, Job 3 21-30, etc. and use /random. Make your number range as wide or narrow as necessary to accommodate how many different jobs you have available. So for example you have 8 ready to go....100/8 = 12.5 so Job 1 1-13, Job 2 14-26, Job 3 27-39, etc. do /random if you get, for example 33 then you would play Job 3. /random FTW!
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  6. #36
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MugenMugetsu View Post
    Someone already said it, but assign Job 1 a number range 1-10, Job 2 11-20, Job 3 21-30, etc. and use /random. Make your number range as wide or narrow as necessary to accommodate how many different jobs you have available. So for example you have 8 ready to go....100/8 = 12.5 so Job 1 1-13, Job 2 14-26, Job 3 27-39, etc. do /random if you get, for example 33 then you would play Job 3. /random FTW!
    Alright, I'll give this a try.
    (1)

  7. #37
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I feel the biggest issue would be having it choose things that don't meet the content you want to queue for. For example, maybe you have just got your BRD to 60 and it's only ilvl 160, and so you can't queue that in for expert roulette. It gets even worse if you include sub 60 stuff.

    I'd recommend just using an online tool like this, http://www.mauvecloud.net/randomchooser.html
    (1)

  8. #38
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Bigcat9715 View Post
    Alright, I'll give this a try.
    You can even rename your gear sets to align with your numbering scheme. i.e. WHM 1-13, BLM 14-26...
    (0)

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