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Thread: Macros?

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    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
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    Y'kayah Tia
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    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Nari92 View Post
    How and where do I put "wait"? I've seen it these two ways:
    /ac "skill" <wait.1> (hoping this one works, as it saves space)
    /wait 1
    Either way works. the two line:

    /ac "skill"
    /wait 1

    is equivalent to:

    /ac "skill" <wait.1>

    but they're not recommended for combat skills, because they're not efficient. (I use it in some crafting macros, though, where time efficiency isn't as big a deal. It's pretty popular for that. A 3 second wait between each crafting action is enough to allow the next one to be ready.)


    Quote Originally Posted by Nari92 View Post
    Does waiting 0.5, 1.5, 2.5 sec etc work?
    I've read that it automatically rounds up or down :s kinda useless if your skill cooldown is 1.5 sec, but you gotta wait 2 sec with the macro..
    Originally, when the game was still in beta testing, the /wait command used to allow tenths of a second, but SE removed that because they don't want macros to be efficient. They want people to play each individual skill. So to discourage macroing combat sequences, they removed the fractions, and made wait support whole seconds only. (If you try to add a .5 or .6 or whatever, it will be truncated off or rounded down to the full second specified.)


    Quote Originally Posted by Nari92 View Post
    is there a /command for walking towards your target?
    /facetarget
    /automove on

    would start off right, though I think you'd keep moving that direction even after passing the target unless you manually stop.

    there's also:
    /follow
    but I'm not sure if that works for all targets. The help for it is:
    →Automatically follow a targeted PC.


    Quote Originally Posted by Nari92 View Post
    I think this is a silly one.. If I have, lets say 6 skills on my macro, but my enemy dies after 3 skills. Then I target another enemy (maybe even accidentally), standing right next to me, and my character will automatically start attacking it, starting from the next skill in the 'queue'. Is there a way to prevent that? x) like make the macro stop after the enemy dies..
    Well, not an automatic way. But initiating any other macro will cancel the one in progress. So I suppose you could have a separate cancelling macro that just does something harmless like:
    /echo cancel
    and hit that if the enemy dies while your macro is still in play. But it relies on your realizing the need for it before that next skill goes off.


    But really, as Rawrz said, you shouldn't be chaining attacks together like that in macros anyway. Macros can be useful for things like having a skill hit either your target or your target's target, depending on whether you're currently targeting a friend or enemy. And they can be useful if you need to notify party members when you use a particular skill. But they're (deliberately on SE's part) not well suited to chaining together a sequence of actions, at least not in combat where the timing of actions going off is so important.


    Quote Originally Posted by Nari92 View Post
    I just want to learn anyways ^^
    Here's a full reference, if you go through all the subcategories on the left side:

    http://na.finalfantasyxiv.com/lodest.../text_command/
    (1)
    Last edited by Niwashi; 03-19-2016 at 09:49 AM.

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