Quote Originally Posted by Bearforce View Post
so implementing a free chocobo,s/airship helps the player save gil and *travling* is essential service does hurt the economy?

how do you know this? do you work in SE as economic adviser? if so how much are you making in a year?

comparing real life activity's to mmogame does = fact in your eyes? hah i love those blankent statement

Goddamn socialist.



have you read what i posted? does making the leve range same as your lvl called *free 50 handouts*? how does making gameplay easier to you called instant lvling?

i know what you feel when you just hit lvl 50 " you have a medal attached to your shirt, thus making you a rare crafter. lvling in crafting/gathering is a hard process because you sweat your butt by sitting in your chair 24/7 thus making you an elitist amongst other players" which is a "invalid statement".
All you are advocating is ease of access to the point of oversimplification. But realise that making the game instant gratification is not making it better.

If you have suggestions for better gameplay, go right ahead, but asking to simplify everything to the point where it takes away the realism and gameplay isnt making it a better game.

A game without gameplay isnt a game anymore.