Quote Originally Posted by Bearforce View Post
-remove the progress bar of DoH/animation of DoL because its long and arduous(thus far i only tried botany and iam sure iam not the only one complaining about the randomness you get when chopping wood)
No thanks, it's really great to be able to see the progression and control what you are gathering (I like having mini games for that too! ). As for the randomness of what you get, each items have their "sweet spot" to increase your chances of getting it. Also, not all points contains all items. There are already resources on the internet that tells you which has what or you can simply discover it yourself. It's pretty simple when you spent the time to really try it.

Quote Originally Posted by Bearforce View Post
-add more leve range each lvl of Discipline. basically when you speak to an NPC you will be offered by choosing 10,20,40 levequests. when choosing said 20 you will be only offered leve,s 20,25,(maybe 30?).i would see it if we have the leve range same as our lvl makes progressing our crafts/gathering much faster
In another post, a community rep mentioned the devs are already planning to remedy to this situation.

Quote Originally Posted by Bearforce View Post
-make all crafting Npc Handouts inside city,s(reason is that it takes a long time to walk back to city without using anima)
Do you mean having to hand the crafted items from leves to NPCs inside the cities rather than the camps? I agree this would be faster and since DoH is no longer able to let you experience the whole story of the game (since you need DoW or DoM now), the purpose of having to deliver in camps is reduced. If I remember right, it was partly to make the crafters go out of town once in a while.
If you meant having all the guild NPCs in each cities, I am against it. It helps spread the server population over the three cities and makes each city more unique.

Also, you can always rent a chocobo to deliver your leves items and use the return option to come back to town.

Quote Originally Posted by Bearforce View Post
-fix alt-tab fullscreen issue
Yoshi-P already said it's a problem that should never have existed to begin with. It will be corrected, at least, by 2.0.

Quote Originally Posted by Bearforce View Post
-remove the airship and chocobo fee costs
No thanks, it's a nice gil sink in the economy and is really not that expensive. Doing 1 leve actually gives you enough to travel.

Quote Originally Posted by Bearforce View Post
-remove high lvl mobs that chokes passageways of completing a levequest
They are constantly moving the monsters around to try to prevent such issues. Don't you have another route to that levequest? Are you sure they are aggressive? If yes, maybe you could also post more infos about that particular leve that has its path blocked (map name, coordinates, monsters in the way, leve name, etc.)?