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  1. #1
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I don't really agree with this thread but it's about if you want to play this game so whatever.
    (1)

  2. #2
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Wynn - read ONE more time .... idiot

    All leves got the ranges 10,20,30,40
    (1)

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Medura View Post
    Wynn - read ONE more time .... idiot

    All leves got the ranges 10,20,30,40
    I swear to God almighty, I fear for our species. We are apparantly devolving.

  4. #4
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Medura View Post
    Wynn - read ONE more time .... idiot

    All leves got the ranges 10,20,30,40
    basically when you speak to an NPC you will be offered by choosing 10,20,40 levequests.
    Truth
    when choosing said 20 you will be only offered leve,s 20,25,(maybe 30?)
    Yup

    i would see it if we have the leve range same as our lvl makes progressing our crafts/gathering much faster
    I'm assuming he means that when you go past a certain level range like say lvl 30 DoH, you would get only lvl 30+ leves and 1 - 30 leves wouldn't show up. That I would agree with.
    (1)

  5. #5
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    so, what is a 35+ alchemist leve doing in my journal? :/
    (2)

  6. #6
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Medura View Post
    so, what is a 35+ alchemist leve doing in my journal? :/
    He never said that leve range is 1, 20 & 40. He said that you choose from those sub-categories. As in:

    1 = 1 - 15
    20 = 20 - 35
    40 = 40 - 50
    (2)

  7. #7
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    You don't understand so I'm going to attempt to explain it to you.

    Go speak to the local leve npc. Notice the options. You have level 10, 20, and 40. All crafting leves from 20 through 35 are offered in the 20 section. Because the system is this way for crafting leves, when you have a leve that randomly can be a level 20 or 30 leve a good deal of the time a level 30 crafter will end up with leves 10 levels below them to do and nothing more. This has been a problem since beta. Rather than adding more crafting leves they clumped them all together to give the illusion of more leves than there actually are for crafters.

    That is what he was describing. And he's right, about that at least.

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bearforce View Post
    -remove the progress bar of DoH/animation of DoL because its long and arduous(thus far i only tried botany and iam sure iam not the only one complaining about the randomness you get when chopping wood)
    No thanks, it's really great to be able to see the progression and control what you are gathering (I like having mini games for that too! ). As for the randomness of what you get, each items have their "sweet spot" to increase your chances of getting it. Also, not all points contains all items. There are already resources on the internet that tells you which has what or you can simply discover it yourself. It's pretty simple when you spent the time to really try it.

    Quote Originally Posted by Bearforce View Post
    -add more leve range each lvl of Discipline. basically when you speak to an NPC you will be offered by choosing 10,20,40 levequests. when choosing said 20 you will be only offered leve,s 20,25,(maybe 30?).i would see it if we have the leve range same as our lvl makes progressing our crafts/gathering much faster
    In another post, a community rep mentioned the devs are already planning to remedy to this situation.

    Quote Originally Posted by Bearforce View Post
    -make all crafting Npc Handouts inside city,s(reason is that it takes a long time to walk back to city without using anima)
    Do you mean having to hand the crafted items from leves to NPCs inside the cities rather than the camps? I agree this would be faster and since DoH is no longer able to let you experience the whole story of the game (since you need DoW or DoM now), the purpose of having to deliver in camps is reduced. If I remember right, it was partly to make the crafters go out of town once in a while.
    If you meant having all the guild NPCs in each cities, I am against it. It helps spread the server population over the three cities and makes each city more unique.

    Also, you can always rent a chocobo to deliver your leves items and use the return option to come back to town.

    Quote Originally Posted by Bearforce View Post
    -fix alt-tab fullscreen issue
    Yoshi-P already said it's a problem that should never have existed to begin with. It will be corrected, at least, by 2.0.

    Quote Originally Posted by Bearforce View Post
    -remove the airship and chocobo fee costs
    No thanks, it's a nice gil sink in the economy and is really not that expensive. Doing 1 leve actually gives you enough to travel.

    Quote Originally Posted by Bearforce View Post
    -remove high lvl mobs that chokes passageways of completing a levequest
    They are constantly moving the monsters around to try to prevent such issues. Don't you have another route to that levequest? Are you sure they are aggressive? If yes, maybe you could also post more infos about that particular leve that has its path blocked (map name, coordinates, monsters in the way, leve name, etc.)?
    (2)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Although I could somewhat agree with most of your points, the one regarding chocobo and airship is really bad, they were added not only to easy travel but as a much needed gil sink.

    There is no way they are being removed, I do remember Yoshi saying he may consider reducing the price depending on player feedback though, so you would be much better off going down that route than asking for it to be removed completely.
    (0)

  10. #10
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I'd be interested in making the battlecrafts leve's available at the camps of said level. Say I go to camp horizon and talk to the crystal, or an npc. I choose the set of leve's I wanna do there turn around, start em up at the crystal. That would ease up on the time it takes to do things. Instead of having to go back all the way to town to pick more leve's then ride out agaaaaain to the camp you want to do leves at.
    (0)

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