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  1. #1
    Player
    VonMeep's Avatar
    Join Date
    Feb 2016
    Posts
    6
    Character
    Eliza Reinhart
    World
    Adamantoise
    Main Class
    Monk Lv 60

    Understanding Crafting.

    I am currently stuck in the crafting void, between level 60 and Job Gear. I want to craft my Job Gear and melds etc but i have no clue how to do it. Can you guys recommend any links that can help. I started reading **60 rotations and etc but i don't how to achieve the stats for the rotation.
    (0)

  2. #2
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Caimie Tsukino wrote some pretty in-depth guides a while back that are a good read if you're getting started. The main HW guide is here. It hasn't been updated in a while but for the most part it's still current apart from not going into 3* crafting in particular.

    There are basically three paths toward getting endgame gear. (Four if you count just buying i170 gear off the MB outright, but that takes no explanation on how to do so I'm assuming you're not going for that approach.)

    1. Obtain the basic level 60 gear set. Use that gear to make the trade-ins needed to obtain red crafting scrips. Turn in those scrips for i180 gear.
    - Pros: Minimal gil investment. Relatively small time investment.
    - Cons: Takes longer to get the gear than other methods. Your final stats when fully geared will be slightly inferior to the optimum stats you can potentially get with crafted gear and melds. You will still need to do heavy materia melds on some of the gear (accessories/belt) to get to the stat thresholds for 3* crafting.

    2. Obtain the basic level 60 gear. Get scrips. Also get gathering scrips. Gather the items you get from gathering favors. Trade these in for the base materials (e.g. purified coke, etc.) Find a friend or someone who is able to easily make the 2* gear and have them make it for you.
    - Pros: Quickest way to get started. You don't have to meld to one gear set just to acquire another.
    - Cons: Limited by your ability to find someone to make the gear. You will likely need to offer a commission for this.

    3. Obtain the basic level 60 gear. Meld materia onto this gear until you have the required stats to do 2* recipes. Follow the remaining steps from option 2, but craft the gear yourself.
    - Pros: You can be completely self-sufficient. Having a melded generic gear set lets you be 2* capable on any job without the job-specific gear. Your gear will have your own name on it, if that's important to you.
    - Cons: Heavy materia melds are expensive, and doing this for a set of gear you intend to replace can be an unappealing option.

    Ariyala is a popular site for planning out meld strats, since it has accurate info on meld caps and an interface where you can play around with what the melds might look like. It's a helpful tool for planning out melds on the final gear as well as on the chimerical stuff if you want to go that route.
    (4)
    Last edited by PirateCat; 03-17-2016 at 07:13 AM.

  3. #3
    Player
    VonMeep's Avatar
    Join Date
    Feb 2016
    Posts
    6
    Character
    Eliza Reinhart
    World
    Adamantoise
    Main Class
    Monk Lv 60
    Thank you so much.
    (0)

  4. #4
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Quote Originally Posted by PirateCat View Post
    3. Obtain the basic level 60 gear. Meld materia onto this gear until you have the required stats to do 2* recipes. Follow the remaining steps from option 2, but craft the gear yourself.
    - Pros: You can be completely self-sufficient. Having a melded generic gear set lets you be 2* capable on any job without the job-specific gear. Your gear will have your own name on it, if that's important to you.
    - Cons: Heavy materia melds are expensive, and doing this for a set of gear you intend to replace can be an unappealing option.
    Yeah, but it will be a long, long(, long) time before you replace it if you're an omni-crafter. Yes, you will get the job gear for one class, but it will take forever to get the job gear for all classes...
    (0)

  5. #5
    Player
    Jade-Nephrite's Avatar
    Join Date
    Jan 2015
    Posts
    125
    Character
    Jade Nephrite
    World
    Ultros
    Main Class
    Bard Lv 60
    If you are looking to gear all 8 classes, basically you can get 27x 2* mats per week if RNG doesn't kill you. Each set takes 4+4+4+3+3+3+3= 28 so you can gear up ~ 1 class per week.
    (0)

  6. #6
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Jade-Nephrite View Post
    If you are looking to gear all 8 classes, basically you can get 27x 2* mats per week if RNG doesn't kill you. Each set takes 4+4+4+3+3+3+3= 28 so you can gear up ~ 1 class per week.
    can you clarify this post please? i'm also looking to the best effective way to start gearing up post fresh 60 ^^
    (0)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    2 Red Gathering Tokens (1 mining, 1 botany) should be enough to get you hand in materials for 2 Red Crafting Tokens. That comes out to 4 or 5 (4 one week, 5 the next) such pairs. That, in turn, turns into 24 or 30 (respectively) refined materials per week.

    For example, Odorless Animal Fat. 1 Red Gathering Token for mining, and 1 Red Gathering Token for botany, should get you enough hand ins for 2 Red Crafting Tokens. Since 1 Red Crafting Token is worth 15 Odorless Animal Fats, that pair of Red Gathering Tokens should be enough to get you 30 Odorless Animal Fats. Since it takes 5 Odorless Animal Fat to make the leather, that equates to 6 refined 2* materials.

    Each week you can get 9 Red gathering Tokens and 9 Red Crafting Tokens. That works out to 24 or 30 refined 2* materials per week (depending on whether the odd Red Gathering and Red Crafting Tokens are available).

    Those 4+4+4+3+3+3+3 refers to the number of refined 2* materials go into each piece in the class-specific set. That works out in a general sense, but not all pieces of equipment use the same refined 2* materials. One pair of pants may use 3 leathers, while another uses 2 leathers and 1 silk. That sort of thing throws a kink into things when it comes to planning your Red Token usage. That number string also ignores the belt+accessories, which are shared by all crafting classes.
    (1)