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  1. #51
    Player
    TinyMonster's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    299
    Character
    Soushie Monster
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Quote Originally Posted by nexas506 View Post
    I know i already said we only need traits, but a move for ast to reverse their cards and use the opposite effect on enemies would be grand.
    I agree we need more traits instead but I do approve of this skill!
    (0)

  2. #52
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I could go for at least one more WHM attack skill, maybe one that give the WHM a dmg buff or the mob a resistance debuff. Perhaps via Stone II to keep it viable, or if completely new, I'd like it to have a dia animation.

    I think WHM could also stand to get some form of proactive AoE mitigation as it's the only healer who can't mitigate magic raidwide dmg. Stoneskin II buff maybe so it could be used in combat, or even a new skill that just lowers magic dmg of a mob for a duration.
    (1)

  3. #53
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I wouldnt mind 1 more skill like at 70, and as for the traits, maybe the job quests could just give us augmented versions of previous abilities to update them. IDK button bloat is pretty real already. Again though, with only traits how would job quests even go. Like come back in 2 levels to get another 100 gil?
    (0)

  4. #54
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    New abilies for all healers

    Healer Lockbox
    Place a buff on members of the team and seal them away for protection, gaining 100% more damage whilst carrying bad players through harmful content

    "No fear the healer will carry use to victory"
    (0)

  5. #55
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Geologo View Post
    The damned Y'Stola skill XD: Long cast time (~8 sec), when the cast end if you are on Cleric stance it AoE hit hard enemis, remove your cleric stance and make you unable to use it for 30sec.
    If you was not on Cleric stance it full your party HP.
    Long cooldown.
    That's would be an awesome attack for conjurers. If you read her speech bubbles while she is casting it, she is combining all three elements (wind, water, and earth) into a single AoE burst. Given the strength of the WoL, it's not farfetched that at some point we should be able to weave elements together in the same way to amplify potencies.
    (0)

  6. #56
    Player
    KeiranOlive's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Keicha Olive
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    All I want is an AoE Esuna. Please. So when the entire party gets hit with poison or paralysis, I don't have to go down the party list and esuna all eight people one at a time (or as many of them as I can get to). I don't care if it has a really long cooldown. This would make me a happy whm.
    (1)

  7. #57
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I would prefer to see an ability compression before we get any new ones.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #58
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    AST 63: Grand Cross, inflicts 10% Slow and Heavy to target and all other enemies within 6y for 10s, 60s cooldown.
    AST 66: Turning Stars (Trait), allows Diurnal Sect and Nocturnal Sect to be used in battle, for 20% of your MP and on a 30s cooldown.
    AST 69: Alignment, heals all party members within 10y with a potency of 200, in Diurnal it also applies a 50 potency HoT for 15s, in Nocturnal it shields for 130% of the amount healed, 60s cooldown.
    AST 72: (another trait?)
    AST 75: Reraise, if the target would die in the next 10s they are instead restored to 50% HP and receive the Weakness debuff, if it wears off without a death the target will instead be restored to 100% HP, 180s cooldown.
    (0)

  9. #59
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Wrong thread...
    (0)
    Last edited by Kaizer; 04-19-2016 at 06:59 AM.

  10. #60
    Player
    FeliciaTheSecond's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Felicia Vale
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Everyone who is talking about ability bloat is right imo, I think for the next expansion something like 4 traits and one new ability at the level cap would be the way to go. However 2 things I would like to see that would definitely add some spice to the game would be

    1)Give us something akin to glyphs in WoW. I don't know if they still do it but this system that was in WoW a few years ago allowed players to modify thier abilities in certain ways. For example you'd have a skill like regen and you'd have the option of giving it a lower MP cost, longer duration, or shorten the duration but increase the potency.

    2)Even though it would be a balancing nightmare, why not let us cross class (certain) job abilities? I hate how the dev team seems to be moving away from what makes the FF MMOs interesting.
    (2)

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