Quote Originally Posted by Jonnycbad View Post
Problem with this is, you use Surecast and begin casting a very long spell, like Stoneskin II, or Raise, but then shit hits the fan and you need to cancel the ability to cast a Cure II because the other healer died -- but crap, you can't interrupt it by running because you just used Surecast, now you are committed to finishing the cast which could be very dangerous.
Escape / triangle cancels your cast, though. Movement is not the only way to end it.

I do think new skills to replace old skills would be the way to go - WHM got off nice because A1 and S2 were essentially outmoded (A1 is just an instant spell for use with ogcds now, and S2 is straight beaten by S3) and same for SCH with Broil. BRD got a similar-ish treatment via Iron Jaws.

I would, however, feel incredibly cheated as a Dragoon if three of my five new skills only served to replace old ones. Like cool, okay, no more Full Thrust, but ehhh? Would be really shitty unless every Job got that sort of treatment, especially after FaC/WT this expac.

I would be more expecting/hoping for just straight up new skills and better hotbar management. Give me a combo button that allows me to stack 3 skills in one slot, cycling through them in order as they activate/proc one another.