Quote Originally Posted by Jonnycbad View Post
Problem with this is, you use Surecast and begin casting a very long spell, like Stoneskin II, or Raise, but then shit hits the fan and you need to cancel the ability to cast a Cure II because the other healer died -- but crap, you can't interrupt it by running because you just used Surecast, now you are committed to finishing the cast which could be very dangerous.
hmmm could still make jump interrupt I guess. but allow basic movement to go uninterrupted.