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  1. #71
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by basketofseals View Post
    I would like at least one more water ability for WHM. Air, water, and earth are supposed to be our trinity, but our only water abilities are fluid aura and sorta esuna, and both of those aren't really used THAT often. No idea what it would be though.
    Tetra, asylum, and every cure variant are water based. :0
    (0)

  2. #72
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rawrz View Post
    Tetra, asylum, and every cure variant are water based. :0
    Are you sure? They look pretty holy. I think they could definitely try making the elements a bit more obvious.
    (1)

  3. #73
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Rawrz View Post
    Tetra, asylum, and every cure variant are water based. :0
    Every cure is DEFINITELY wind based. I can see maybe Asylum, but Tetragrammaton looks holy to me, especially considering its namesake.
    (1)

  4. #74
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    It looks like the White Mage of Darkness uses Enfire in the 3.4 trailer. Maybe they're going to bring that back as a straight damage buff in the WHM 4.0 Kit?
    (1)

  5. #75
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ZhaneX View Post
    It looks like the White Mage of Darkness uses Enfire in the 3.4 trailer. Maybe they're going to bring that back as a straight damage buff in the WHM 4.0 Kit?
    I would love for White Mages to get a holy fire spell... it could function like Holy, but with a lower MP cost while giving slightly less damage, but would give the best PPM out of every AoE spell they have (aside from Aero 3).
    (0)

  6. #76
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    BLM= Fire Thunder Ice

    WHM= Water Wind Earth

    Earth= Stoneskin, Stone
    Fire= Fire, Flare
    Wind= Physick, Cure, Adloquium, Benefic, Aspected Benefic, Helios, Medica, Succor, Embrace
    Water= Fluid Aura
    Ice= Blizzard, Freeze
    Thunder= Thunder
    Dark= Sleep, Repose
    Unaspected= Bio, Miasma, Ruin, Broil, Shadowflare, Malefic, Combust, Holy, Unmend, Unleash, Salted Earth, Clemency, Tribind, Scathe

    Fluid Aura is literally Water I, as enemies that cast Water I use the Fluid Aura animation. I would like ancient magic equivalents for WHM, so BLM has Freeze and Flare, and should get Burst, while WHM should get Tornado, Flood and Quake.

    Quake could be a stronger AoE than Holy but not have the stun effect. Tornado could inflict Aero I, Aero II, and Aero III on all targets in range, long cool down. Flood could be an AoE Fluid Aura but doesn't deal damage, Just knocks back everything around the WHM and binds them.
    (1)

  7. #77
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Benefic does not look like a wind spell. The casting animation is very watery.
    (0)

  8. #78
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Yeah, benefic definitely isn't wind. I wouldn't think it'd be water either. Probably holy or non-element unless Heaven is its own element which is possible.
    (1)

  9. #79
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I would die for them to give us new flavor text stating that Astro spells are "heaven aspected" or "celestial aspected".
    (0)

  10. #80
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Isn't that exactly what it says in the quests? That you're drawing power from the Heavens?
    (0)

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