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  1. #1
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    id like to see like ability alteration systems in place instead kinda like what pvp skills do, ability bloat is not a nice thing XD Like some have said already just leave the "new skills" to the new jobs lol. Its a one avatar all classes game anyways so in that regard you ar technically getting new skills :P
    (1)

  2. #2
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Just let me cross class Battle Litany on SCH. Dont care about any more abilities.

    But in all seriousness, if they did add new abilities, its pretty much got to the point where they have to straight up make older ones obsolete or they have to remove older abilities. Ability bloat is a thing now.
    (2)

  3. #3
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Well guys, we have to consider that every trait we have today is related to classes, not jobs. If we would get new traits instead of skills, we would probably get some maim and mend, and some enhanced mind traits. Also, some traits make some cross-class skills better for their original classes, like increased potency, reduced CD...

    If we could evolve our skills, it would be awesome, changing the way it works or giving more potency or an AoE effect, but I think it's unlikely.

    ...Unless they change the trait system to support jobs from the level 60 and above. Then we will have traits to improve job skills.
    We could have all our Bubble skills improved, we could add damage to skills like Celestial Opposition and Silent Dusk. We could have an improvement on regen that everyone affected by it will also have a 5% defense boost... The sky is the limit...
    (0)
    Want a heal? How much money you got?

  4. #4
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    Quote Originally Posted by DarthVella View Post
    Hmm. Maybe a chance on casting Ruin or similar damage spells out of CS gives your hard hitters CS-like damage? I dunno.
    On the topic of ruin, a proc on ruin 2 that makes your next ruin 1 (or even broil) instant.
    (0)

  5. #5
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    No new skills please. How about a third tier of jobs?
    (0)

  6. #6
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    The bloat definitely needs to go - but you can still have new skills. These skills could be an upgrade of, and merging of, skills that exist already - as an example a new skill that combines both quelling and raging strikes. so, it gives the dps bump, at the same time lowering the threat. so you just need the one skill, the old 2 can be ignored. similar idea could work for swiftcast/surecast. I'm sure some of you can think of some others that would help streamline the bloat.
    (0)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Don't necessarily need more skills and abilities in terms of quantity. However there's a ton of currently useless skills that could be replaced or modified to make them much more usefull and worthwhile. a few examples in no particular order :-

    Surecast:- currently useless, never used, if interrupts could be a problem most players will just swiftcast instead.
    One small change. allow casters to move during there next spell cast without interruption. would make that ability much more usefull. would be usefull for things like flares and raises with there long spell casts when swift is on cooldown.

    Shadowbind:- just lol. crowd control doesn't exist at all this skill could be dropped and replaced with anything.

    tempered will can on rare occasions be usefull but the ridonculous recast doesn't help. and the immunity from knockbacks can be delayed seems to be the same problem hallowed has.
    adjust it's recast or maybe allow a degree of tp regen.

    cover recast and duration thing in my opinion. see a lot of people say it should work with magic damage but I tend to think not as you can't block magic damage anyway. but with a slightly lower recast and longer duration it would be better. cover the blm who aoes everything off you. or the whm spamming holy in the middle of a pack.

    silent dusk useless skill pretty much. fairy's seem to have some delay around in game "ticks" that make timing this to be remotely usefull near impossible.
    would swap it for some form of party buff, maybe a small crit% increase. or something. and maybe a slight boost to fey winds haste. 3% often doesn't match what eos can bring to a group.

    interrupts stuns, pacifies, silences, I generally feel that these should all do zero damage. and not be neglected to just a dps increase. it's annoying trying to shield bash echidnas massive flame aoe thing only to find it's immune to stun cos the melees spammed it for dps.

    and also wish more encounters needed these things to be utilised correctly.

    crowd control heavies, binds, sleeps all useless especially with the 3 and out system in place. crowd control doesn't exist so all of these abilities are completely useless. should be a need to sleep mobs or a need to kite things and keep them heavied.

    that'll do I think, but there's certainly a lot more.

    so yeah I don't think we need more skills in terms of quantity, just need to address the number of useless skills that exist
    (0)

  8. #8
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I'll just sneak some Paladin wish-thinking in here...

    Enhanced Flash II
    Deals light damage of 100 potency

    or

    Enhanced Tempered Will
    Restores 200 TP
    (2)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  9. #9
    Player
    samkitwood's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Atlantis Yueqiu
    World
    Moogle
    Main Class
    Monk Lv 70
    Quote Originally Posted by Torunya View Post
    I'll just sneak some Paladin wish-thinking in here...

    Enhanced Flash II
    Deals light damage of 100 potency

    or

    Enhanced Tempered Will
    Restores 200 TP
    flash with a potency is a must for pld i hate how other tanks have aoe aggro moves , n yeah the tp just foesnt go far enough during long fights , at the very least let pld cross class invigorate
    (0)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I see a lot of people asking for traits instead of abilities for 62-70, but think about it.
    Traits cost nothing to develop, there's no animation or fancy effect a trait takes a few seconds to implement. Achieve 62 and upgrade the duration of some buff or skill a few seconds. SNORE. When going to 70, I want new flashy moves that make me feel better and stronger. I don't want to just have my damage values inflated to match the heightened defense and HP of higher level mobs. The only way we feel stronger is with new skills and abilities, that's what Final Fantasy has always been about--otherwise go play Maple Story, where you go from dealing 3,000-6,000 damage per hit at level 50, to 200,000-400,000 per hit at level 150 but the abilities roughly stay the same.

    FFXI never had a problem with ability bloat because it used a menu/list system and combat was slower. Since FFXIV uses a hotbar system with a controller, it's akin almost to a fighting game. I think moving forward the most likely fix is to:

    Opening combo weapon skills will be replaced with stronger counterparts. For example:

    62: Skewer - 200 Potency combos into Moonrise
    64: Moonrise - Combo Action with Skewer: 250 potency. Combos into Stardiver
    66: Stardiver - Combo Action with Stardiver: 420 potency.

    These weapon skills could, once all 3 learned, replace the TT-VT-FT combo (but these are still able to be used, if needed, at lower levels--but then you need different hotbar for level capped unless they're smart about it and let /ac "Moonrise" translate into Vorpal Thrust pre 62).
    (0)

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