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Thread: Tri-bind

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  1. #1
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Geologo View Post
    Maybe in Frontlines but it was the only crowd control that SMN had and in The feast it could help you and your healer.
    (I know that there is Blizzard II too, but it has no range, had shorter duration and it is still a bind)
    They nerfed heavily it's damage AND reduced his crowd control ability too.
    I think I'll be a little salty but probably in the 2.25 they will make you unable to recast your pet ._.

    I agree that SMN nerf was needed but this to me was the wrong adjustment, they should atleast give Heavy effect back to Miasma (not Miasma II)
    I guess I don't understand this sentiment. You had a spammable aoe bind and more burst than a BRD AND more sustained damage with a landed bane. BRD had a single bind on a long cool down...and what other cc...blast shot lol? MCH had more than BRD but not spammable nor aoe other than stun gun. This is what balance is
    (0)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Exira View Post
    snip
    The problem isn't that SMN didn't deserve a nerf to their potency. It's that Tri-bind really wasn't all that powerful of a tool in all honesty to warrant a nerf. If the idea of Tri-bind being to powerful(Tri-Bind outside of swiftcast does have a cast time) Then sleep is also too powerful. That's not quite balance.

    Yes SMN needed to be nerfed. Tri-Bind could have been very potent at 12s and needed a nerf, however sleep at 15 seconds is also extremely potent and stronger than bind and did not receive a nerf. That's the main issue here. I strongly believe SMN deserved their nerf, however I disagree with only nerfing Tri-bind and not touching on anything else after allowing casters to cast spells easier.

    Tri-bind was a stronger tool in frontlines with a coordinated group where you have multiple caster Limit breaks going off. In 4v4 that won't happen.
    (1)