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  1. #1
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Thank you vana!

    I did some tests too. I'm going to get a parser to confirm that but the conclusion seems to be the same as yours, and same as everyone here I see.
    I first came here because I was looking for an answer to this question: Why we cannot meld a Strength Materia to a bow whereas we can meld a Dexterity Materia? (I noticed KRose mentioned it too)

    All these tests could be the answer.
    (0)
    Last edited by Seyra; 11-07-2011 at 04:05 AM.

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    15
    Can someone help me make sense of this? Went back for a fourth test.

    DEX: 155

    STR: 129

    PIE: 159

    ATK: 250

    # of atks: 51

    DPS: 29.06 (irrelevent)

    Crit: 3.92%

    Min:131 Max: 154

    Avg: 142.94

    CrtMi: 179 CritMa: 203

    Dmg: 5528


    Somehow adding 10 Dex and 23 PIE gave me nearly the same results as Test 2, this isn't making any sense to me. Shouldn't I see atleast 3dmg increase within min and max or AT LEAST the avg?
    (0)
    Last edited by Davern; 12-21-2011 at 11:50 AM.

  3. #3
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    I forgot I posted here. Long story short, increasing DEX increased the damage of Light Shot. I used the parser that Carraway linked here (thanks for that btw!) to come to that conclusion. Now as far as Foeseeker or weaponskill damage in general... that I haven't extensively tested yet. I would assume at this point you would at least want Attack Power to a point. I have +19ATK on my hands but I'm not sure if that's enough to see anything noticeable. I can play around with that too though... no harm done in that.
    (0)

  4. #4
    Player

    Join Date
    Nov 2011
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    1
    I applied attack power on my hands and noticed about a 10-15% increase in dmg in light shotn; nothing crazy. However i think your right about the dex materia in a bow. If it is like FFXI i would think SE would go back to that. I mean thats what I thought initially about this game with dex.
    (0)

  5. #5
    Player

    Join Date
    Oct 2011
    Posts
    2
    It scales similarly against stronger enemies as well, others have run similar tests in practical situations. DEX is the archer damage stat, and it behaves as STR does for other classes, plain and simple.

    There is no oddball capping done on L1 enemies, it is representative enough to show accurate trending, insofar as proving that a particular attribute is altering our base damage.

    Also, I'm not sure what math you're doing, but the min damage increase was 11 (474-463) and the max damage increase was 13 (554-541). So in actuality, the max damage increased more, not the min. In truth though both increased roughly equally which resulted in the higher average, so, yeah. Not really sure what point you're trying to make.

    We're DEX based, plain and simple. If you want to do further testing, do testing that revolves around attack power vs dexterity and their relative benefits. I don't have the resources to do so, but that'd be the next logical step. My assumption, however, would be that it scales as STR does presently, which is a rough 2:3 ratio of STR:ATK.

    I also ran numbers on single-arrow foeseeker, it scales directly with dexterity too. There have been a number of other corroborating tests recently, in this very thread and on other forums.
    (1)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by vana View Post
    It scales similarly against stronger enemies as well, others have run similar tests in practical situations. DEX is the archer damage stat, and it behaves as STR does for other classes, plain and simple.

    There is no oddball capping done on L1 enemies, it is representative enough to show accurate trending, insofar as proving that a particular attribute is altering our base damage.

    Also, I'm not sure what math you're doing, but the min damage increase was 11 (474-463) and the max damage increase was 13 (554-541). So in actuality, the max damage increased more, not the min. In truth though both increased roughly equally which resulted in the higher average, so, yeah. Not really sure what point you're trying to make.

    We're DEX based, plain and simple. If you want to do further testing, do testing that revolves around attack power vs dexterity and their relative benefits. I don't have the resources to do so, but that'd be the next logical step. My assumption, however, would be that it scales as STR does presently, which is a rough 2:3 ratio of STR:ATK.

    I also ran numbers on single-arrow foeseeker, it scales directly with dexterity too. There have been a number of other corroborating tests recently, in this very thread and on other forums.
    hmm interesting if its the case, kind of makes dex an overpowered stat for an archer then, if it effects damage and accuracy, with the upcoming stat allocation returning, it would make archer a beast, we ll see how this develops
    (0)

  7. #7
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    corroborated vana's testing last night and had the same conclusion.
    (0)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  8. #8
    Player
    carraway's Avatar
    Join Date
    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I understand what you're getting at, but you can actually control for the factors you're discussing: Amalj'aa Drubbers outside Zahar'ak always spawn at L50, the mobs that spawn outside the main cities are easy to find at L1, and Ifrit is (presumably) always a specific level. Drubbers and L1 mobs never use debuffs or buffs that affect DPS output.
    (3)

  9. #9
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Dexterity
    • Accuracy
    • Block Rate
    • Parry
    • Damage dealt by archer arms
    From Patch 1.20 Note.
    (1)

  10. #10
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Yay ._. now what's the extent that Piety actually does as far as our damage goes >_< I expected it to influence the damage over time (plus the "burst") of Bloodletter, but not actual damage overall.
    (0)

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