Results -9 to 0 of 62

Threaded View

  1. #23
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Can anyone recommend a good parser that currently measures DPS accurately?

    The best parser I've seen is ParseMod (you can find the main website if you Google - IDK if I'm allowed to link it directly here so have left it out to be safe), however, once it starts DPS calculation from fight #1, the timer keeps going even when you've stopped fighting so that when you start fight #2, if there has been a gap in time, your DPS calculation will take a hit as it's working out continuous DPS and not what you're actually doing in each fight (and then averaging that). The creator is working on a fix for this, but it's not available yet.

    Until then it might be difficult for us to accurately/easily measure changes in stat alterations (I prefer DPS numbers over highs/lows).

    If/when I do get an appropriate parser to do the testing, I was planning on doing 20 or 30 mobs for control/3x str+7 rings/3x pie+7 rings/3x dex+7 rings just to see for myself.

    As we don't know what caps might be for stats now, i'll probably try and do this without other gear and using a simple non-materia'd bow to ensure all stats would definitely be significantly below any useful cap as my dex is now 272, and i'm not sure if that may be too high to see a difference with rings on if i'm close to cap.

    If anyone else has experience of proper parsing tests (carraway?), then can you confirm if there are any other numbers you might want to see in the dataset? If i'm going to try and do this properly, i might as well try and do it properly the first time.
    (0)
    Last edited by Arya; 12-20-2011 at 04:04 PM.