hmm interesting if its the case, kind of makes dex an overpowered stat for an archer then, if it effects damage and accuracy, with the upcoming stat allocation returning, it would make archer a beast, we ll see how this developsIt scales similarly against stronger enemies as well, others have run similar tests in practical situations. DEX is the archer damage stat, and it behaves as STR does for other classes, plain and simple.
There is no oddball capping done on L1 enemies, it is representative enough to show accurate trending, insofar as proving that a particular attribute is altering our base damage.
Also, I'm not sure what math you're doing, but the min damage increase was 11 (474-463) and the max damage increase was 13 (554-541). So in actuality, the max damage increased more, not the min. In truth though both increased roughly equally which resulted in the higher average, so, yeah. Not really sure what point you're trying to make.
We're DEX based, plain and simple. If you want to do further testing, do testing that revolves around attack power vs dexterity and their relative benefits. I don't have the resources to do so, but that'd be the next logical step. My assumption, however, would be that it scales as STR does presently, which is a rough 2:3 ratio of STR:ATK.
I also ran numbers on single-arrow foeseeker, it scales directly with dexterity too. There have been a number of other corroborating tests recently, in this very thread and on other forums.
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