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  1. #51
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The system they are doing for Monk in WoW fits their battle speed and pace where you start with a full bar of focus/mana and start doing attacks, and/or in the case of rage you gain it using skills or a few auto-attack swings.

    It will not fit in XIV's pace where the game's mechanic lies in generating TP to do skills.
    (2)

  2. #52
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Darkvalkyr View Post
    The system they are doing for Monk in WoW fits their battle speed and pace where you start with a full bar of focus/mana and start doing attacks, and/or in the case of rage you gain it using skills or a few auto-attack swings.

    It will not fit in XIV's pace where the game's mechanic lies in generating TP to do skills.
    WOW has classes that work in TP-like ways, like Warrior, Druid, and Death Knight.

    The real reason why Monk works on WOW's system is because they have a well optimized, lag-free combat system. FFXIV's engine and combat are crawling compared to WOW's.
    (3)

  3. #53
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Yoshi announced in one of his recent interviews, a new more involved battle system that involved the stacking of actions, I just can't remember the name of it...
    (1)

  4. #54
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Buddhsie View Post
    Yoshi announced in one of his recent interviews, a new more involved battle system that involved the stacking of actions, I just can't remember the name of it...
    Its the combo system. Not much has been said about it other than what you stated.
    (0)

  5. #55
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Either way I'm sure that it'll allow a faster combat pace than what we have now, and at the moment I rarely find myself just auto attacking for more than a second.
    (0)

  6. #56
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wolfie View Post
    It's funny you say that because in WOW auto-attack hasn't been a big thing for a very, very long time. They've gone mostly to rotations which have you stare at your action bar 24/7 and that have no affect on auto attack; while auto-attacks are just something that's there and enhanced by stats. WOW hasn't been an auto-attack MMO for a very, very long time.

    FFXIV is starting self combos too, which I'm guessing will be closer to rotations or maybe Aion's combo system so that's good. But I'm okay if combat isn't as fast paced as WOW, Aion or RIFT's. As long as it has a decent pace and is tactical, people will like it.
    Very much in agreement. Combat should be slower and more tactical. Our enemies do not have 500,000 HP and instead add difficulty by being able to kill you in 1-2 shots if you are standing in the wrong spot. That is to this day one of the best things about the game.
    (2)

  7. #57
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Darkvalkyr View Post
    The system they are doing for Monk in WoW fits their battle speed and pace where you start with a full bar of focus/mana and start doing attacks, and/or in the case of rage you gain it using skills or a few auto-attack swings.

    It will not fit in XIV's pace where the game's mechanic lies in generating TP to do skills.
    Actually, on the contrary, Pugilist almost doesn't use auto attacks. I spend more time using evasion skills with pummel and flurry then using a couple counters and the fight is over. The exception to this is boss fights since auto attack is our highest sustained damage or, *cough* DPS. The point being that high attack rate does work in XI without AA but it is a bit challenging to manage with the interface lag mentioned above. Thankfully that will be gone in 2.0
    (0)
    Last edited by Synfrag; 10-23-2011 at 11:58 PM. Reason: sp

  8. #58
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    oh man can you imagine how awesome the combo system will be like in pvp.

    Brings back memories of Aion.
    (1)

  9. #59
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Andrien View Post
    oh man can you imagine how awesome the combo system will be like in pvp.

    Brings back memories of Aion.
    The reason I bought a Razer Naga mouse. Assassin stun lock rotations ^^
    (0)

  10. #60
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Wonder how many people are gonna be complaining about spamming 1,1,1,1,1,1,2,1,1,1 over and over again in WoW now...
    (1)

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