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  1. #1
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reliquia View Post
    Auto attack holding the genre back? I have problems seeing that, unless there is another alternative to the ago of conan/pre auto-attack patch I am glad that SE finally came to their senses.

    Spamming a button over and over again is just tedious. If you think that auto-attack can't be challenging or busy look at the way ninja and red mage worked in FFXI. Auto attack was a leap forwards.
    I agree. Unless you have crosshairs popping up like Tera, auto-attack should be standard. There is no reason to have to keep hitting the same attack over and over. This is doing the same thing as auto-attack, but instead of not hitting a key, you have to manually press it. When you manually press it, you can't communicate effectively.
    (3)

  2. #2
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Shipp View Post
    I agree. Unless you have crosshairs popping up like Tera, auto-attack should be standard. There is no reason to have to keep hitting the same attack over and over. This is doing the same thing as auto-attack, but instead of not hitting a key, you have to manually press it. When you manually press it, you can't communicate effectively.
    I play an Archer and:

    Light Shot== Auto attack, except i have to click it each time, and animate each time which stops my movement :*(.

    If they removed light shot, introduced auto attack and made TP gain more smooth, rather than a chunk every 4 seconds, the game would run a lot smoother IMO and combat would be a lot more fun.
    (0)

  3. #3
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Lavani View Post
    I play an Archer and:

    Light Shot== Auto attack, except i have to click it each time, and animate each time which stops my movement :*(.

    If they removed light shot, introduced auto attack and made TP gain more smooth, rather than a chunk every 4 seconds, the game would run a lot smoother IMO and combat would be a lot more fun.
    Archer is the only fun class anymore, lol. You actually have control over what you do.

    Every other class is frustrating because TP generation depends primarily on autoattack which you have no control over.

    If you want autoattack, play one of the other boring classes and leave archer alone for people who dont want to be bored/frustrated.
    (2)
    Last edited by ellohwell; 10-24-2011 at 01:30 PM.

  4. #4
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ellohwell View Post
    Archer is the only fun class anymore, lol. You actually have control over what you do.

    Every other class is frustrating because TP generation depends primarily on autoattack which you have no control over.

    If you want autoattack, play one of the other boring classes and leave archer alone for people who dont want to be bored/frustrated.
    I do like playing my archer i just don't like simulating an auto attack, because that's what Light shot is. Other than generating TP, which is nice, all it does is make me less mobile because i have to animate each shot.

    And as far as auto attack classes being frustrating, I think part of the reason is because TP gain is not very good atm IMO. From what i have played, one auto attack on a melee class generates about the same TP as one light shot on my archer. The difference is i have to manually use light shot. What i suggested is, they should make TP generation more smooth. For example, rather than giving 400 TP per AA/Light Shot, they should lower the amount of TP gained, but increase the rate at which hits go off. Maybe give a passive TP gain while in combat (the number will be small of course). That's just a suggestion, because as of right now TP gain just seems too clunky and I feel combat would run smoother if we had a steady gain of TP to execute special attacks with.
    (0)