Quote Originally Posted by Dargoth_Draconia View Post
I don't know what classes you play but I never have said problems. On top of that the wait is way less when compared to having to wait for 100% TP in FFXI. The current system does has a few flaws but nothing game breaking. As a Lancer you should never have to wait long for you attacks especially with Speed Surge up.



By the way lag comes from the server side problems that is well known in the game right now and is going to be fixed. The problems doesn't come from the combat system, if you knew anything or had a lick of common sense you would understand that much.
Just because you have "less wait than XI" doesn't make it reasonable in this day and age. Maybe there are people who, like yourself, enjoy the completely passive mode of playing where you sit there and wait 5-10 seconds to do anything. (and that wait is pretty inarguable when it takes an action 1 to 2 seconds to register and an additional 3 seconds for the animation to play).

The current combat system is horrible. Does it function? Yes. Is it game breaking? That depends on your description of game breaking. Clearly for you anything that "functions" is ok as long as it has the FF label on it. But in a world of modern games and MMOs, many people want something that is both more fluid and more engaging. That is what FFXIV needs to succeed.

Sitting around waiting for attacks to register, waiting for animations to finish playing, and waiting for your very slow auto attacks to play is beyond tedious when it comes to combat. That, tacked onto the horrible, horrible targeting system makes for completely broken, even if functional, combat.

And the comment about speed surge II is cute. Yes, go from waiting 3.7 seconds between auto attacks to 3.4 seconds! What a sea change in speed! Only needing 3 attacks to fill up the TP gauge is still over 12 seconds. Even throwing Ferocity, Raging or MI in there still makes for incredibly, incredibly slow gameplay.